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author | Melanie | 2013-01-06 10:52:16 +0000 |
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committer | Melanie | 2013-01-06 10:52:16 +0000 |
commit | 40955fee2a2e15566734139411b9ebb13570513c (patch) | |
tree | d702441c8d7f49274cbfdd7f6d7252c6786eaed2 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | Merge branch 'master' into careminster (diff) | |
parent | BulletSim: fix problem where mesh shapes were physically just their bounding ... (diff) | |
download | opensim-SC-40955fee2a2e15566734139411b9ebb13570513c.zip opensim-SC-40955fee2a2e15566734139411b9ebb13570513c.tar.gz opensim-SC-40955fee2a2e15566734139411b9ebb13570513c.tar.bz2 opensim-SC-40955fee2a2e15566734139411b9ebb13570513c.tar.xz |
Merge branch 'master' into careminster
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index a8a4ff5..facf720 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,22 +1,26 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | Redo BulletSimAPI to allow native C# implementation of Bullet option. | 3 | Redo BulletSimAPI to allow native C# implementation of Bullet option (DONE) |
4 | Meshes rendering as bounding boxes | ||
5 | llMoveToTarget | ||
6 | Vehicle movement on terrain smoothness | ||
7 | limitMotorUp calibration (more down?) | ||
8 | Preferred orientatino angular correction fix | ||
9 | Surfboard go wonky when turning | ||
10 | Angular motor direction is global coordinates rather than local coordinates? | ||
11 | Boats float low in the water | ||
4 | Avatar movement | 12 | Avatar movement |
5 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle | 13 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) |
6 | walking up stairs is not calibrated correctly (stairs out of Kepler cabin) | 14 | walking up stairs is not calibrated correctly (stairs out of Kepler cabin) |
7 | avatar capsule rotation completed | 15 | avatar capsule rotation completed (NOT DONE - Bullet's capsule shape is not the solution) |
8 | llMoveToTarget | ||
9 | Enable vehicle border crossings (at least as poorly as ODE) | 16 | Enable vehicle border crossings (at least as poorly as ODE) |
10 | Terrain skirts | 17 | Terrain skirts |
11 | Avatar created in previous region and not new region when crossing border | 18 | Avatar created in previous region and not new region when crossing border |
12 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) | 19 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) |
13 | Vehicle movement on terrain smoothness | ||
14 | Vehicle script tuning/debugging | 20 | Vehicle script tuning/debugging |
15 | Avanti speed script | 21 | Avanti speed script |
16 | Weapon shooter script | 22 | Weapon shooter script |
17 | limitMotorUp calibration (more down?) | 23 | Add material densities to the material types |
18 | Boats float low in the water | ||
19 | Add material densities to the material types. | ||
20 | 24 | ||
21 | CRASHES | 25 | CRASHES |
22 | ================================================= | 26 | ================================================= |