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author | Robert Adams | 2013-01-20 09:33:13 -0800 |
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committer | Robert Adams | 2013-01-20 23:09:53 -0800 |
commit | 3b0df52d10c157cd2711d64ef9007d2afccbd468 (patch) | |
tree | ff548c66f9ee84933e33988ec21fb6712b6b82c1 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | This updates prebuild to remove BulletSimN, implements the BulletSim API in B... (diff) | |
download | opensim-SC-3b0df52d10c157cd2711d64ef9007d2afccbd468.zip opensim-SC-3b0df52d10c157cd2711d64ef9007d2afccbd468.tar.gz opensim-SC-3b0df52d10c157cd2711d64ef9007d2afccbd468.tar.bz2 opensim-SC-3b0df52d10c157cd2711d64ef9007d2afccbd468.tar.xz |
BulletSim: modify motors to return correction rather than current value
to better use them for incremental updates.
Modify prim and character to use the new motors.
Simplify the vehicle linear movement code to just update the velocity
directly or the basic movement.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 9bfec19..23b7ca8 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -74,7 +74,10 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl | |||
74 | GENERAL TODO LIST: | 74 | GENERAL TODO LIST: |
75 | ================================================= | 75 | ================================================= |
76 | Implement llSetPhysicalMaterial. | 76 | Implement llSetPhysicalMaterial. |
77 | extend it with Center-of-mass, rolling friction, density | ||
77 | Implement llSetForceAndTorque. | 78 | Implement llSetForceAndTorque. |
79 | Change BSPrim.moveToTarget to used forces rather than changing position | ||
80 | Changing position allows one to move through walls | ||
78 | Implement an avatar mesh shape. The Bullet capsule is way too limited. | 81 | Implement an avatar mesh shape. The Bullet capsule is way too limited. |
79 | Consider just hand creating a vertex/index array in a new BSShapeAvatar. | 82 | Consider just hand creating a vertex/index array in a new BSShapeAvatar. |
80 | Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. | 83 | Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. |