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author | Robert Adams | 2015-08-09 15:36:50 -0700 |
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committer | Robert Adams | 2015-08-09 15:36:50 -0700 |
commit | fe37cb999055c0df27a3fc1e038013575a63e2ea (patch) | |
tree | 341307fa0ad9aee33a319cbb6c4d82a0f7cebe16 /OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |
parent | BulletSim: update the motion actors so they completely clean themselves (diff) | |
download | opensim-SC-fe37cb999055c0df27a3fc1e038013575a63e2ea.zip opensim-SC-fe37cb999055c0df27a3fc1e038013575a63e2ea.tar.gz opensim-SC-fe37cb999055c0df27a3fc1e038013575a63e2ea.tar.bz2 opensim-SC-fe37cb999055c0df27a3fc1e038013575a63e2ea.tar.xz |
BulletSim: rearrange code and add different locking to eliminate chances
of race conditions and, especially, race conditions when an object is
removed and quickly re-added to a scene.
This hopefully reduces the occurance of problems when avatars TP within
a region -- the main problem being the loss of collisions.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs')
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