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authorRobert Adams2013-10-23 16:07:03 -0700
committerRobert Adams2013-10-23 16:07:03 -0700
commit511122834b5cd95839029d28365e479dc25eae9d (patch)
tree993b755b9f82dab3e225b26f5f12dc29778f0f17 /OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
parentAdd current .NET windows framework requirement to README. (diff)
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BulletSim: change collision flags for groundplane to not interact with static objects.
Reorder collision flag setting code for terrain to fit pattern used elsewhere.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
index d5060e3..971ff9f 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
@@ -235,7 +235,8 @@ public static Dictionary<CollisionType, CollisionTypeFilterGroup> CollisionTypeM
235 { CollisionType.Groundplane, 235 { CollisionType.Groundplane,
236 new CollisionTypeFilterGroup(CollisionType.Groundplane, 236 new CollisionTypeFilterGroup(CollisionType.Groundplane,
237 (uint)CollisionFilterGroups.BGroundPlaneGroup, 237 (uint)CollisionFilterGroups.BGroundPlaneGroup,
238 (uint)CollisionFilterGroups.BAllGroup) 238 // (uint)CollisionFilterGroups.BAllGroup)
239 (uint)(CollisionFilterGroups.BCharacterGroup | CollisionFilterGroups.BSolidGroup))
239 }, 240 },
240 { CollisionType.Terrain, 241 { CollisionType.Terrain,
241 new CollisionTypeFilterGroup(CollisionType.Terrain, 242 new CollisionTypeFilterGroup(CollisionType.Terrain,