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authorRobert Adams2012-12-29 18:34:46 -0800
committerRobert Adams2012-12-31 19:57:21 -0800
commit203588e3c0374505a6aa564d8f7a655d968653d7 (patch)
tree8c4baba73e84f42bbedaca64d5e2ba33bb4e8aa9 /OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
parentResolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480) (diff)
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BulletSim: change physical data structures to classes. Add default
instantiations for PhysBody and PhysShape when BSPhysObject is created to account for them being classes and not structures. Update TODO list.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs15
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
index 5ad6746..cd5d170 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
35// These hold pointers to allocated objects in the unmanaged space. 35// These hold pointers to allocated objects in the unmanaged space.
36 36
37// The physics engine controller class created at initialization 37// The physics engine controller class created at initialization
38public struct BulletWorld 38public class BulletWorld
39{ 39{
40 public BulletWorld(uint worldId, BSScene bss, IntPtr xx) 40 public BulletWorld(uint worldId, BSScene bss, IntPtr xx)
41 { 41 {
@@ -50,7 +50,7 @@ public struct BulletWorld
50} 50}
51 51
52// An allocated Bullet btRigidBody 52// An allocated Bullet btRigidBody
53public struct BulletBody 53public class BulletBody
54{ 54{
55 public BulletBody(uint id) : this(id, IntPtr.Zero) 55 public BulletBody(uint id) : this(id, IntPtr.Zero)
56 { 56 {
@@ -96,9 +96,14 @@ public struct BulletBody
96 } 96 }
97} 97}
98 98
99public struct BulletShape 99public class BulletShape
100{ 100{
101 public BulletShape(IntPtr xx) : this(xx, BSPhysicsShapeType.SHAPE_UNKNOWN) 101 public BulletShape()
102 : this(IntPtr.Zero, BSPhysicsShapeType.SHAPE_UNKNOWN)
103 {
104 }
105 public BulletShape(IntPtr xx)
106 : this(xx, BSPhysicsShapeType.SHAPE_UNKNOWN)
102 { 107 {
103 } 108 }
104 public BulletShape(IntPtr xx, BSPhysicsShapeType typ) 109 public BulletShape(IntPtr xx, BSPhysicsShapeType typ)
@@ -136,7 +141,7 @@ public struct BulletShape
136} 141}
137 142
138// An allocated Bullet btConstraint 143// An allocated Bullet btConstraint
139public struct BulletConstraint 144public class BulletConstraint
140{ 145{
141 public BulletConstraint(IntPtr xx) 146 public BulletConstraint(IntPtr xx)
142 { 147 {