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author | Robert Adams | 2012-12-24 20:18:06 -0800 |
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committer | Robert Adams | 2012-12-24 20:18:06 -0800 |
commit | bbc5a5089f79a4c5543f4a3f1cd4ffaf1de8c07e (patch) | |
tree | 508491dfb64055fde104f5f4459feeaee7a8526c /OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |
parent | BulletSim: Default avatar density changed to 3.5 which is WAY closer (diff) | |
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BulletSim: Rename some of the interface structures (BulletWorld, ...)
to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index 662177f..36d38d4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |||
@@ -35,9 +35,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
35 | // These hold pointers to allocated objects in the unmanaged space. | 35 | // These hold pointers to allocated objects in the unmanaged space. |
36 | 36 | ||
37 | // The physics engine controller class created at initialization | 37 | // The physics engine controller class created at initialization |
38 | public struct BulletSim | 38 | public struct BulletWorld |
39 | { | 39 | { |
40 | public BulletSim(uint worldId, BSScene bss, IntPtr xx) | 40 | public BulletWorld(uint worldId, BSScene bss, IntPtr xx) |
41 | { | 41 | { |
42 | ptr = xx; | 42 | ptr = xx; |
43 | worldID = worldId; | 43 | worldID = worldId; |