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author | Robert Adams | 2013-01-06 14:01:15 -0800 |
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committer | Robert Adams | 2013-01-06 14:01:15 -0800 |
commit | 939340325396c80e8798ec43361ffd983ce325c9 (patch) | |
tree | d44d92743c96ea0abb998eaaa42d0118c04c1f36 /OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |
parent | BulletSim: fix problem where mesh shapes were physically just their bounding ... (diff) | |
download | opensim-SC-939340325396c80e8798ec43361ffd983ce325c9.zip opensim-SC-939340325396c80e8798ec43361ffd983ce325c9.tar.gz opensim-SC-939340325396c80e8798ec43361ffd983ce325c9.tar.bz2 opensim-SC-939340325396c80e8798ec43361ffd983ce325c9.tar.xz |
BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index 662dd68..c7a2f7e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |||
@@ -114,8 +114,10 @@ public class BulletShape | |||
114 | 114 | ||
115 | public virtual void Clear() { } | 115 | public virtual void Clear() { } |
116 | public virtual bool HasPhysicalShape { get { return false; } } | 116 | public virtual bool HasPhysicalShape { get { return false; } } |
117 | |||
117 | // Make another reference to this physical object. | 118 | // Make another reference to this physical object. |
118 | public virtual BulletShape Clone() { return new BulletShape(); } | 119 | public virtual BulletShape Clone() { return new BulletShape(); } |
120 | |||
119 | // Return 'true' if this and other refer to the same physical object | 121 | // Return 'true' if this and other refer to the same physical object |
120 | public virtual bool ReferenceSame(BulletShape xx) { return false; } | 122 | public virtual bool ReferenceSame(BulletShape xx) { return false; } |
121 | 123 | ||