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author | Robert Adams | 2012-10-01 11:54:35 -0700 |
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committer | Robert Adams | 2012-10-02 11:13:32 -0700 |
commit | 33617e09a185be68ceeaaba0fe9b7b2e6068124d (patch) | |
tree | ea34c6e9a6090ba9c4ae93fcd308f0a9e3df518f /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |
parent | Correct my name in CONTRIBUTORS.txt (diff) | |
download | opensim-SC-33617e09a185be68ceeaaba0fe9b7b2e6068124d.zip opensim-SC-33617e09a185be68ceeaaba0fe9b7b2e6068124d.tar.gz opensim-SC-33617e09a185be68ceeaaba0fe9b7b2e6068124d.tar.bz2 opensim-SC-33617e09a185be68ceeaaba0fe9b7b2e6068124d.tar.xz |
BulletSim: impliment FloatOnWater OS function.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 1125d7e..d49e5f3 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -344,10 +344,7 @@ public enum CollisionFlags : uint | |||
344 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, | 344 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, |
345 | // Following used by BulletSim to control collisions | 345 | // Following used by BulletSim to control collisions |
346 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, | 346 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, |
347 | // BS_VOLUME_DETECT_OBJECT = 1 << 11, | 347 | BS_FLOATS_ON_WATER = 1 << 11, |
348 | // BS_PHANTOM_OBJECT = 1 << 12, | ||
349 | // BS_PHYSICAL_OBJECT = 1 << 13, | ||
350 | // BS_TERRAIN_OBJECT = 1 << 14, | ||
351 | BS_NONE = 0, | 348 | BS_NONE = 0, |
352 | BS_ALL = 0xFFFFFFFF, | 349 | BS_ALL = 0xFFFFFFFF, |
353 | 350 | ||
@@ -356,9 +353,6 @@ public enum CollisionFlags : uint | |||
356 | BS_ACTIVE = CF_STATIC_OBJECT | 353 | BS_ACTIVE = CF_STATIC_OBJECT |
357 | | CF_KINEMATIC_OBJECT | 354 | | CF_KINEMATIC_OBJECT |
358 | | CF_NO_CONTACT_RESPONSE | 355 | | CF_NO_CONTACT_RESPONSE |
359 | // | BS_VOLUME_DETECT_OBJECT | ||
360 | // | BS_PHANTOM_OBJECT | ||
361 | // | BS_PHYSICAL_OBJECT, | ||
362 | }; | 356 | }; |
363 | 357 | ||
364 | // Values for collisions groups and masks | 358 | // Values for collisions groups and masks |