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authorRobert Adams2012-11-26 10:47:34 -0800
committerRobert Adams2012-11-26 10:47:34 -0800
commit5685b33071c683c41643fcb78d6f8a28d98db468 (patch)
tree3e180ef8124130c127823fefabed217031df6dd9 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
parentBulletSim: use m_angularMotor to do the basic movement. Add the setting of sa... (diff)
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BulletSim: increase vehicle stability by suppressing Bullet's update to angular velocity.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 12baee9..1e003e6 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -357,7 +357,7 @@ public enum CollisionFlags : uint
357 CF_CHARACTER_OBJECT = 1 << 4, 357 CF_CHARACTER_OBJECT = 1 << 4,
358 CF_DISABLE_VISUALIZE_OBJECT = 1 << 5, 358 CF_DISABLE_VISUALIZE_OBJECT = 1 << 5,
359 CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, 359 CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6,
360 // Following used by BulletSim to control collisions 360 // Following used by BulletSim to control collisions and updates
361 BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, 361 BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10,
362 BS_FLOATS_ON_WATER = 1 << 11, 362 BS_FLOATS_ON_WATER = 1 << 11,
363 BS_NONE = 0, 363 BS_NONE = 0,