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author | Robert Adams | 2012-11-26 10:47:34 -0800 |
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committer | Robert Adams | 2012-11-26 10:47:34 -0800 |
commit | 5685b33071c683c41643fcb78d6f8a28d98db468 (patch) | |
tree | 3e180ef8124130c127823fefabed217031df6dd9 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |
parent | BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa... (diff) | |
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BulletSim: increase vehicle stability by suppressing Bullet's update to angular velocity.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 12baee9..1e003e6 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -357,7 +357,7 @@ public enum CollisionFlags : uint | |||
357 | CF_CHARACTER_OBJECT = 1 << 4, | 357 | CF_CHARACTER_OBJECT = 1 << 4, |
358 | CF_DISABLE_VISUALIZE_OBJECT = 1 << 5, | 358 | CF_DISABLE_VISUALIZE_OBJECT = 1 << 5, |
359 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, | 359 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, |
360 | // Following used by BulletSim to control collisions | 360 | // Following used by BulletSim to control collisions and updates |
361 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, | 361 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, |
362 | BS_FLOATS_ON_WATER = 1 << 11, | 362 | BS_FLOATS_ON_WATER = 1 << 11, |
363 | BS_NONE = 0, | 363 | BS_NONE = 0, |