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author | Robert Adams | 2012-11-28 08:05:01 -0800 |
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committer | Robert Adams | 2012-11-28 09:48:33 -0800 |
commit | 0a66317fa6414dff9a7a4ab5bae10802e1e6693f (patch) | |
tree | a0705a43191649f43c80d43ee8537f5ab6581e94 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-0a66317fa6414dff9a7a4ab5bae10802e1e6693f.zip opensim-SC-0a66317fa6414dff9a7a4ab5bae10802e1e6693f.tar.gz opensim-SC-0a66317fa6414dff9a7a4ab5bae10802e1e6693f.tar.bz2 opensim-SC-0a66317fa6414dff9a7a4ab5bae10802e1e6693f.tar.xz |
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs index 5f6675d..7e93ab4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | |||
@@ -148,7 +148,7 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
148 | } | 148 | } |
149 | } | 149 | } |
150 | 150 | ||
151 | public override float GetHeightAtXYZ(Vector3 pos) | 151 | public override float GetTerrainHeightAtXYZ(Vector3 pos) |
152 | { | 152 | { |
153 | // For the moment use the saved heightmap to get the terrain height. | 153 | // For the moment use the saved heightmap to get the terrain height. |
154 | // TODO: raycast downward to find the true terrain below the position. | 154 | // TODO: raycast downward to find the true terrain below the position. |
@@ -169,6 +169,12 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
169 | return ret; | 169 | return ret; |
170 | } | 170 | } |
171 | 171 | ||
172 | // The passed position is relative to the base of the region. | ||
173 | public override float GetWaterLevelAtXYZ(Vector3 pos) | ||
174 | { | ||
175 | return PhysicsScene.SimpleWaterLevel; | ||
176 | } | ||
177 | |||
172 | // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). | 178 | // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). |
173 | // Return 'true' if successfully created. | 179 | // Return 'true' if successfully created. |
174 | public static bool ConvertHeightmapToMesh( | 180 | public static bool ConvertHeightmapToMesh( |