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author | Robert Adams | 2012-09-19 08:21:29 -0700 |
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committer | Robert Adams | 2012-09-27 22:01:21 -0700 |
commit | a27e4ce6cbfb0a2e852624fd4d81121ca829f85c (patch) | |
tree | cd467ddf5dcc8a7109eef5d82f1929c1b5bf77b8 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |
parent | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. (diff) | |
download | opensim-SC-a27e4ce6cbfb0a2e852624fd4d81121ca829f85c.zip opensim-SC-a27e4ce6cbfb0a2e852624fd4d81121ca829f85c.tar.gz opensim-SC-a27e4ce6cbfb0a2e852624fd4d81121ca829f85c.tar.bz2 opensim-SC-a27e4ce6cbfb0a2e852624fd4d81121ca829f85c.tar.xz |
BulletSim: add class and infrastructure for shape and object
tracking in the C# code. Needed for the changing body type
(to and from GhostObjects) for volumeDetect.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index c113db1..fb802e4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -107,7 +107,9 @@ public class BSTerrainManager | |||
107 | public void CreateInitialGroundPlaneAndTerrain() | 107 | public void CreateInitialGroundPlaneAndTerrain() |
108 | { | 108 | { |
109 | // The ground plane is here to catch things that are trying to drop to negative infinity | 109 | // The ground plane is here to catch things that are trying to drop to negative infinity |
110 | BulletShape groundPlaneShape = new BulletShape(BulletSimAPI.CreateGroundPlaneShape2(BSScene.GROUNDPLANE_ID, 1f, TERRAIN_COLLISION_MARGIN)); | 110 | BulletShape groundPlaneShape = new BulletShape( |
111 | BulletSimAPI.CreateGroundPlaneShape2(BSScene.GROUNDPLANE_ID, 1f, TERRAIN_COLLISION_MARGIN), | ||
112 | ShapeData.PhysicsShapeType.SHAPE_GROUNDPLANE); | ||
111 | m_groundPlane = new BulletBody(BSScene.GROUNDPLANE_ID, | 113 | m_groundPlane = new BulletBody(BSScene.GROUNDPLANE_ID, |
112 | BulletSimAPI.CreateBodyWithDefaultMotionState2(groundPlaneShape.Ptr, Vector3.Zero, Quaternion.Identity)); | 114 | BulletSimAPI.CreateBodyWithDefaultMotionState2(groundPlaneShape.Ptr, Vector3.Zero, Quaternion.Identity)); |
113 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.Ptr, m_groundPlane.Ptr); | 115 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.Ptr, m_groundPlane.Ptr); |
@@ -297,7 +299,8 @@ public class BSTerrainManager | |||
297 | centerPos.Z = minZ + ((maxZ - minZ) / 2f); | 299 | centerPos.Z = minZ + ((maxZ - minZ) / 2f); |
298 | 300 | ||
299 | // Create the terrain shape from the mapInfo | 301 | // Create the terrain shape from the mapInfo |
300 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr)); | 302 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr), |
303 | ShapeData.PhysicsShapeType.SHAPE_TERRAIN); | ||
301 | 304 | ||
302 | mapInfo.terrainBody = new BulletBody(mapInfo.ID, | 305 | mapInfo.terrainBody = new BulletBody(mapInfo.ID, |
303 | BulletSimAPI.CreateBodyWithDefaultMotionState2(mapInfo.terrainShape.Ptr, | 306 | BulletSimAPI.CreateBodyWithDefaultMotionState2(mapInfo.terrainShape.Ptr, |