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author | Melanie | 2012-09-16 04:11:20 +0100 |
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committer | Melanie | 2012-09-16 04:11:20 +0100 |
commit | db774d4292588db1e2ac4a9fafe977ddbec353ee (patch) | |
tree | 5fc381d7cb96cc0d2b47e4807821f488c339ec13 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |
parent | Merge branch 'avination' into careminster (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-db774d4292588db1e2ac4a9fafe977ddbec353ee.zip opensim-SC-db774d4292588db1e2ac4a9fafe977ddbec353ee.tar.gz opensim-SC-db774d4292588db1e2ac4a9fafe977ddbec353ee.tar.bz2 opensim-SC-db774d4292588db1e2ac4a9fafe977ddbec353ee.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 60 |
1 files changed, 38 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 47d7199..d48462e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -154,27 +154,31 @@ public class BSTerrainManager | |||
154 | 154 | ||
155 | // The simulator wants to set a new heightmap for the terrain. | 155 | // The simulator wants to set a new heightmap for the terrain. |
156 | public void SetTerrain(float[] heightMap) { | 156 | public void SetTerrain(float[] heightMap) { |
157 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) | 157 | float[] localHeightMap = heightMap; |
158 | m_physicsScene.TaintedObject("TerrainManager.SetTerrain", delegate() | ||
158 | { | 159 | { |
159 | // If a child of a mega-region, we shouldn't have any terrain allocated for us | 160 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) |
160 | ReleaseGroundPlaneAndTerrain(); | ||
161 | // If doing the mega-prim stuff and we are the child of the zero region, | ||
162 | // the terrain is added to our parent | ||
163 | if (m_parentScene is BSScene) | ||
164 | { | 161 | { |
165 | DetailLog("{0},SetTerrain.ToParent,offset={1},worldMax={2}", | 162 | // If a child of a mega-region, we shouldn't have any terrain allocated for us |
166 | BSScene.DetailLogZero, m_worldOffset, m_worldMax); | 163 | ReleaseGroundPlaneAndTerrain(); |
167 | ((BSScene)m_parentScene).TerrainManager.UpdateOrCreateTerrain(BSScene.CHILDTERRAIN_ID, | 164 | // If doing the mega-prim stuff and we are the child of the zero region, |
168 | heightMap, m_worldOffset, m_worldOffset+DefaultRegionSize, false); | 165 | // the terrain is added to our parent |
166 | if (m_parentScene is BSScene) | ||
167 | { | ||
168 | DetailLog("{0},SetTerrain.ToParent,offset={1},worldMax={2}", | ||
169 | BSScene.DetailLogZero, m_worldOffset, m_worldMax); | ||
170 | ((BSScene)m_parentScene).TerrainManager.UpdateOrCreateTerrain(BSScene.CHILDTERRAIN_ID, | ||
171 | localHeightMap, m_worldOffset, m_worldOffset + DefaultRegionSize, true); | ||
172 | } | ||
169 | } | 173 | } |
170 | } | 174 | else |
171 | else | 175 | { |
172 | { | 176 | // If not doing the mega-prim thing, just change the terrain |
173 | // If not doing the mega-prim thing, just change the terrain | 177 | DetailLog("{0},SetTerrain.Existing", BSScene.DetailLogZero); |
174 | DetailLog("{0},SetTerrain.Existing", BSScene.DetailLogZero); | ||
175 | 178 | ||
176 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, heightMap, m_worldOffset, m_worldOffset+DefaultRegionSize, false); | 179 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, localHeightMap, m_worldOffset, m_worldOffset + DefaultRegionSize, true); |
177 | } | 180 | } |
181 | }); | ||
178 | } | 182 | } |
179 | 183 | ||
180 | // If called with no mapInfo for the terrain, this will create a new mapInfo and terrain | 184 | // If called with no mapInfo for the terrain, this will create a new mapInfo and terrain |
@@ -319,6 +323,8 @@ public class BSTerrainManager | |||
319 | 323 | ||
320 | // Make sure the new shape is processed. | 324 | // Make sure the new shape is processed. |
321 | BulletSimAPI.Activate2(mapInfo.terrainBody.Ptr, true); | 325 | BulletSimAPI.Activate2(mapInfo.terrainBody.Ptr, true); |
326 | |||
327 | m_terrainModified = true; | ||
322 | }; | 328 | }; |
323 | 329 | ||
324 | // There is the option to do the changes now (we're already in 'taint time'), or | 330 | // There is the option to do the changes now (we're already in 'taint time'), or |
@@ -357,6 +363,8 @@ public class BSTerrainManager | |||
357 | m_heightMaps.Add(terrainRegionBase, mapInfo); | 363 | m_heightMaps.Add(terrainRegionBase, mapInfo); |
358 | // Build the terrain | 364 | // Build the terrain |
359 | UpdateOrCreateTerrain(newTerrainID, heightMap, minCoords, maxCoords, true); | 365 | UpdateOrCreateTerrain(newTerrainID, heightMap, minCoords, maxCoords, true); |
366 | |||
367 | m_terrainModified = true; | ||
360 | }; | 368 | }; |
361 | 369 | ||
362 | // If already in taint-time, just call Bullet. Otherwise queue the operations for the safe time. | 370 | // If already in taint-time, just call Bullet. Otherwise queue the operations for the safe time. |
@@ -383,7 +391,7 @@ public class BSTerrainManager | |||
383 | private float lastHeightTX = 999999f; | 391 | private float lastHeightTX = 999999f; |
384 | private float lastHeightTY = 999999f; | 392 | private float lastHeightTY = 999999f; |
385 | private float lastHeight = HEIGHT_INITIAL_LASTHEIGHT; | 393 | private float lastHeight = HEIGHT_INITIAL_LASTHEIGHT; |
386 | public float GetTerrainHeightAtXY(float tX, float tY) | 394 | private float GetTerrainHeightAtXY(float tX, float tY) |
387 | { | 395 | { |
388 | // You'd be surprized at the number of times this routine is called | 396 | // You'd be surprized at the number of times this routine is called |
389 | // with the same parameters as last time. | 397 | // with the same parameters as last time. |
@@ -403,11 +411,18 @@ public class BSTerrainManager | |||
403 | { | 411 | { |
404 | float regionX = tX - offsetX; | 412 | float regionX = tX - offsetX; |
405 | float regionY = tY - offsetY; | 413 | float regionY = tY - offsetY; |
406 | if (regionX >= mapInfo.sizeX || regionX < 0f) regionX = 0; | ||
407 | if (regionY >= mapInfo.sizeY || regionY < 0f) regionY = 0; | ||
408 | int mapIndex = (int)regionY * (int)mapInfo.sizeY + (int)regionX; | 414 | int mapIndex = (int)regionY * (int)mapInfo.sizeY + (int)regionX; |
409 | ret = mapInfo.heightMap[mapIndex]; | 415 | try |
410 | m_terrainModified = false; | 416 | { |
417 | ret = mapInfo.heightMap[mapIndex]; | ||
418 | } | ||
419 | catch | ||
420 | { | ||
421 | // Sometimes they give us wonky values of X and Y. Give a warning and return something. | ||
422 | m_physicsScene.Logger.WarnFormat("{0} Bad request for terrain height. terrainBase={1}, x={2}, y={3}", | ||
423 | LogHeader, terrainBaseXY, regionX, regionY); | ||
424 | ret = HEIGHT_GETHEIGHT_RET; | ||
425 | } | ||
411 | // DetailLog("{0},BSTerrainManager.GetTerrainHeightAtXY,bX={1},baseY={2},szX={3},szY={4},regX={5},regY={6},index={7},ht={8}", | 426 | // DetailLog("{0},BSTerrainManager.GetTerrainHeightAtXY,bX={1},baseY={2},szX={3},szY={4},regX={5},regY={6},index={7},ht={8}", |
412 | // BSScene.DetailLogZero, offsetX, offsetY, mapInfo.sizeX, mapInfo.sizeY, regionX, regionY, mapIndex, ret); | 427 | // BSScene.DetailLogZero, offsetX, offsetY, mapInfo.sizeX, mapInfo.sizeY, regionX, regionY, mapIndex, ret); |
413 | } | 428 | } |
@@ -416,6 +431,7 @@ public class BSTerrainManager | |||
416 | m_physicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", | 431 | m_physicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", |
417 | LogHeader, m_physicsScene.RegionName, tX, tY); | 432 | LogHeader, m_physicsScene.RegionName, tX, tY); |
418 | } | 433 | } |
434 | m_terrainModified = false; | ||
419 | lastHeight = ret; | 435 | lastHeight = ret; |
420 | return ret; | 436 | return ret; |
421 | } | 437 | } |