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author | Justin Clark-Casey (justincc) | 2012-09-15 01:08:15 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-09-15 01:08:15 +0100 |
commit | d5c8c6bc12d434bb6a4bbc6f326a4ae784c12861 (patch) | |
tree | f14b5c393907f1adc342f3764cbf8d02c29813f6 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |
parent | Added unit tests for multi-region OARs (diff) | |
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For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
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