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author | Robert Adams | 2014-04-28 11:08:47 -0700 |
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committer | Robert Adams | 2014-04-28 11:08:47 -0700 |
commit | 63aea3a5f281ac396787beab5615214b36e2332e (patch) | |
tree | 5fca14829eb458bb7d2cf199ac1215ef21f4629f /OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |
parent | Removed dependency on Linq in OpenProfileClient (diff) | |
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BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
parameter 'TerrainGroundPlane' which defaults to -500.
BulletSim had assumed altitudes never went negative but that is not true. The
ground plane is just a safety net so things wouldn't fall to infinity.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 3013077..9067a2c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -136,9 +136,10 @@ public sealed class BSTerrainManager : IDisposable | |||
136 | { | 136 | { |
137 | DetailLog("{0},BSTerrainManager.CreateInitialGroundPlaneAndTerrain,region={1}", BSScene.DetailLogZero, m_physicsScene.RegionName); | 137 | DetailLog("{0},BSTerrainManager.CreateInitialGroundPlaneAndTerrain,region={1}", BSScene.DetailLogZero, m_physicsScene.RegionName); |
138 | // The ground plane is here to catch things that are trying to drop to negative infinity | 138 | // The ground plane is here to catch things that are trying to drop to negative infinity |
139 | BulletShape groundPlaneShape = m_physicsScene.PE.CreateGroundPlaneShape(BSScene.GROUNDPLANE_ID, 1f, BSParam.TerrainCollisionMargin); | 139 | BulletShape groundPlaneShape = m_physicsScene.PE.CreateGroundPlaneShape(BSScene.GROUNDPLANE_ID, 1f, BSParam.TerrainCollisionMargin); |
140 | Vector3 groundPlaneAltitude = new Vector3(0f, 0f, BSParam.TerrainGroundPlane); | ||
140 | m_groundPlane = m_physicsScene.PE.CreateBodyWithDefaultMotionState(groundPlaneShape, | 141 | m_groundPlane = m_physicsScene.PE.CreateBodyWithDefaultMotionState(groundPlaneShape, |
141 | BSScene.GROUNDPLANE_ID, Vector3.Zero, Quaternion.Identity); | 142 | BSScene.GROUNDPLANE_ID, groundPlaneAltitude, Quaternion.Identity); |
142 | 143 | ||
143 | // Everything collides with the ground plane. | 144 | // Everything collides with the ground plane. |
144 | m_groundPlane.collisionType = CollisionType.Groundplane; | 145 | m_groundPlane.collisionType = CollisionType.Groundplane; |