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authorMelanie2012-10-26 21:13:01 +0100
committerMelanie2012-10-26 21:13:01 +0100
commit26cc57b6cafda5168baab49cabe34d96f01dbd6d (patch)
tree94e078a75ab68825e64b15498f67d82988858dc9 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
parentMerge branch 'master' into careminster (diff)
parentminor: Make the error thrown logged when a simulator in grid mode is trying t... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
index ae267e3..880859a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
@@ -333,8 +333,8 @@ public class BSTerrainManager
333 333
334 // Make sure the new shape is processed. 334 // Make sure the new shape is processed.
335 // BulletSimAPI.Activate2(mapInfo.terrainBody.ptr, true); 335 // BulletSimAPI.Activate2(mapInfo.terrainBody.ptr, true);
336 BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.ISLAND_SLEEPING); 336 // BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.ISLAND_SLEEPING);
337 // BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION); 337 BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION);
338 338
339 m_terrainModified = true; 339 m_terrainModified = true;
340 }; 340 };