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authorRobert Adams2012-11-21 16:31:23 -0800
committerRobert Adams2012-11-21 16:43:53 -0800
commitcbc7e7bf85bfd9e916146b0ae4a605996c24720b (patch)
tree9873174e8174ce230b2b0e8d30c490d0b79db745 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
parentBulletSim: Properly position mesh terrain on creation (fixes terrain not appe... (diff)
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BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
index 097cd3e..71fca33 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
@@ -308,7 +308,7 @@ public sealed class BSTerrainManager
308 { 308 {
309 PhysicsScene.Logger.DebugFormat("{0} Terrain for {1}/{2} created with {3}", 309 PhysicsScene.Logger.DebugFormat("{0} Terrain for {1}/{2} created with {3}",
310 LogHeader, PhysicsScene.RegionName, terrainRegionBase, 310 LogHeader, PhysicsScene.RegionName, terrainRegionBase,
311 PhysicsScene.Params.terrainImplementation); 311 (BSTerrainPhys.TerrainImplementation)PhysicsScene.Params.terrainImplementation);
312 BSTerrainPhys newTerrainPhys = null; 312 BSTerrainPhys newTerrainPhys = null;
313 switch ((int)PhysicsScene.Params.terrainImplementation) 313 switch ((int)PhysicsScene.Params.terrainImplementation)
314 { 314 {