diff options
author | Robert Adams | 2012-12-31 16:22:45 -0800 |
---|---|---|
committer | Robert Adams | 2012-12-31 19:57:24 -0800 |
commit | 3d0fc708647ceb734385f90e2f22be9774e2171e (patch) | |
tree | 07fa083aa3507a16c4e094beb164f9b8312fe0a4 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |
parent | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... (diff) | |
download | opensim-SC-3d0fc708647ceb734385f90e2f22be9774e2171e.zip opensim-SC-3d0fc708647ceb734385f90e2f22be9774e2171e.tar.gz opensim-SC-3d0fc708647ceb734385f90e2f22be9774e2171e.tar.bz2 opensim-SC-3d0fc708647ceb734385f90e2f22be9774e2171e.tar.xz |
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs index cc28344..0802b3a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -44,7 +44,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
44 | { | 44 | { |
45 | static string LogHeader = "[BULLETSIM TERRAIN HEIGHTMAP]"; | 45 | static string LogHeader = "[BULLETSIM TERRAIN HEIGHTMAP]"; |
46 | 46 | ||
47 | BulletHeightMapInfo m_mapInfo = null; | 47 | BulletHMapInfo m_mapInfo = null; |
48 | 48 | ||
49 | // Constructor to build a default, flat heightmap terrain. | 49 | // Constructor to build a default, flat heightmap terrain. |
50 | public BSTerrainHeightmap(BSScene physicsScene, Vector3 regionBase, uint id, Vector3 regionSize) | 50 | public BSTerrainHeightmap(BSScene physicsScene, Vector3 regionBase, uint id, Vector3 regionSize) |
@@ -58,7 +58,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
58 | { | 58 | { |
59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; | 59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; |
60 | } | 60 | } |
61 | m_mapInfo = new BulletHeightMapInfo(id, initialMap, IntPtr.Zero); | 61 | m_mapInfo = new BulletHMapInfo(id, initialMap, IntPtr.Zero); |
62 | m_mapInfo.minCoords = minTerrainCoords; | 62 | m_mapInfo.minCoords = minTerrainCoords; |
63 | m_mapInfo.maxCoords = maxTerrainCoords; | 63 | m_mapInfo.maxCoords = maxTerrainCoords; |
64 | m_mapInfo.terrainRegionBase = TerrainBase; | 64 | m_mapInfo.terrainRegionBase = TerrainBase; |
@@ -72,7 +72,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
72 | Vector3 minCoords, Vector3 maxCoords) | 72 | Vector3 minCoords, Vector3 maxCoords) |
73 | : base(physicsScene, regionBase, id) | 73 | : base(physicsScene, regionBase, id) |
74 | { | 74 | { |
75 | m_mapInfo = new BulletHeightMapInfo(id, initialMap, IntPtr.Zero); | 75 | m_mapInfo = new BulletHMapInfo(id, initialMap, IntPtr.Zero); |
76 | m_mapInfo.minCoords = minCoords; | 76 | m_mapInfo.minCoords = minCoords; |
77 | m_mapInfo.maxCoords = maxCoords; | 77 | m_mapInfo.maxCoords = maxCoords; |
78 | m_mapInfo.minZ = minCoords.Z; | 78 | m_mapInfo.minZ = minCoords.Z; |
@@ -91,12 +91,12 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
91 | // Using the information in m_mapInfo, create the physical representation of the heightmap. | 91 | // Using the information in m_mapInfo, create the physical representation of the heightmap. |
92 | private void BuildHeightmapTerrain() | 92 | private void BuildHeightmapTerrain() |
93 | { | 93 | { |
94 | m_mapInfo.Ptr = PhysicsScene.PE.CreateHeightMapInfo(PhysicsScene.World, m_mapInfo.ID, | 94 | m_mapInfo.ptr = PhysicsScene.PE.CreateHeightMapInfo(PhysicsScene.World, m_mapInfo.ID, |
95 | m_mapInfo.minCoords, m_mapInfo.maxCoords, | 95 | m_mapInfo.minCoords, m_mapInfo.maxCoords, |
96 | m_mapInfo.heightMap, BSParam.TerrainCollisionMargin); | 96 | m_mapInfo.heightMap, BSParam.TerrainCollisionMargin); |
97 | 97 | ||
98 | // Create the terrain shape from the mapInfo | 98 | // Create the terrain shape from the mapInfo |
99 | m_mapInfo.terrainShape = PhysicsScene.PE.CreateTerrainShape(m_mapInfo.Ptr); | 99 | m_mapInfo.terrainShape = PhysicsScene.PE.CreateTerrainShape(m_mapInfo.ptr); |
100 | 100 | ||
101 | // The terrain object initial position is at the center of the object | 101 | // The terrain object initial position is at the center of the object |
102 | Vector3 centerPos; | 102 | Vector3 centerPos; |
@@ -138,7 +138,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
138 | PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, m_mapInfo.terrainBody); | 138 | PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, m_mapInfo.terrainBody); |
139 | // Frees both the body and the shape. | 139 | // Frees both the body and the shape. |
140 | PhysicsScene.PE.DestroyObject(PhysicsScene.World, m_mapInfo.terrainBody); | 140 | PhysicsScene.PE.DestroyObject(PhysicsScene.World, m_mapInfo.terrainBody); |
141 | PhysicsScene.PE.ReleaseHeightMapInfo(m_mapInfo.Ptr); | 141 | PhysicsScene.PE.ReleaseHeightMapInfo(m_mapInfo.ptr); |
142 | } | 142 | } |
143 | } | 143 | } |
144 | m_mapInfo = null; | 144 | m_mapInfo = null; |