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author | Melanie | 2012-12-04 23:01:18 +0000 |
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committer | Melanie | 2012-12-04 23:01:18 +0000 |
commit | 5837e731bfbd7ceafbd45aaf61c566440b25bf7e (patch) | |
tree | 8ab9e0a345d5c5f281dc0b59085195f03126da12 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Bug fix in OfflineMessageModule. Mantis #6446 (diff) | |
download | opensim-SC-5837e731bfbd7ceafbd45aaf61c566440b25bf7e.zip opensim-SC-5837e731bfbd7ceafbd45aaf61c566440b25bf7e.tar.gz opensim-SC-5837e731bfbd7ceafbd45aaf61c566440b25bf7e.tar.bz2 opensim-SC-5837e731bfbd7ceafbd45aaf61c566440b25bf7e.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs index 0cb151e..83b9c37 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -121,8 +121,8 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
121 | // redo its bounding box now that it is in the world | 121 | // redo its bounding box now that it is in the world |
122 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); | 122 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); |
123 | 123 | ||
124 | BulletSimAPI.SetCollisionFilterMask2(m_mapInfo.terrainBody.ptr, | 124 | BulletSimAPI.SetCollisionGroupMask2(m_mapInfo.terrainBody.ptr, |
125 | (uint)CollisionFilterGroups.TerrainFilter, | 125 | (uint)CollisionFilterGroups.TerrainGroup, |
126 | (uint)CollisionFilterGroups.TerrainMask); | 126 | (uint)CollisionFilterGroups.TerrainMask); |
127 | 127 | ||
128 | // Make it so the terrain will not move or be considered for movement. | 128 | // Make it so the terrain will not move or be considered for movement. |