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author | Robert Adams | 2012-12-31 16:54:39 -0800 |
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committer | Robert Adams | 2012-12-31 19:57:25 -0800 |
commit | 9396ccc078516023d63b5a86b3262ff97a1e97fb (patch) | |
tree | e02d28a4bf16a98625f359358f883e866f5339d4 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |
parent | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. (diff) | |
download | opensim-SC-9396ccc078516023d63b5a86b3262ff97a1e97fb.zip opensim-SC-9396ccc078516023d63b5a86b3262ff97a1e97fb.tar.gz opensim-SC-9396ccc078516023d63b5a86b3262ff97a1e97fb.tar.bz2 opensim-SC-9396ccc078516023d63b5a86b3262ff97a1e97fb.tar.xz |
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs index 0802b3a..114c0aa 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -58,7 +58,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
58 | { | 58 | { |
59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; | 59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; |
60 | } | 60 | } |
61 | m_mapInfo = new BulletHMapInfo(id, initialMap, IntPtr.Zero); | 61 | m_mapInfo = new BulletHMapInfo(id, initialMap); |
62 | m_mapInfo.minCoords = minTerrainCoords; | 62 | m_mapInfo.minCoords = minTerrainCoords; |
63 | m_mapInfo.maxCoords = maxTerrainCoords; | 63 | m_mapInfo.maxCoords = maxTerrainCoords; |
64 | m_mapInfo.terrainRegionBase = TerrainBase; | 64 | m_mapInfo.terrainRegionBase = TerrainBase; |
@@ -72,7 +72,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
72 | Vector3 minCoords, Vector3 maxCoords) | 72 | Vector3 minCoords, Vector3 maxCoords) |
73 | : base(physicsScene, regionBase, id) | 73 | : base(physicsScene, regionBase, id) |
74 | { | 74 | { |
75 | m_mapInfo = new BulletHMapInfo(id, initialMap, IntPtr.Zero); | 75 | m_mapInfo = new BulletHMapInfo(id, initialMap); |
76 | m_mapInfo.minCoords = minCoords; | 76 | m_mapInfo.minCoords = minCoords; |
77 | m_mapInfo.maxCoords = maxCoords; | 77 | m_mapInfo.maxCoords = maxCoords; |
78 | m_mapInfo.minZ = minCoords.Z; | 78 | m_mapInfo.minZ = minCoords.Z; |
@@ -91,12 +91,11 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
91 | // Using the information in m_mapInfo, create the physical representation of the heightmap. | 91 | // Using the information in m_mapInfo, create the physical representation of the heightmap. |
92 | private void BuildHeightmapTerrain() | 92 | private void BuildHeightmapTerrain() |
93 | { | 93 | { |
94 | m_mapInfo.ptr = PhysicsScene.PE.CreateHeightMapInfo(PhysicsScene.World, m_mapInfo.ID, | ||
95 | m_mapInfo.minCoords, m_mapInfo.maxCoords, | ||
96 | m_mapInfo.heightMap, BSParam.TerrainCollisionMargin); | ||
97 | |||
98 | // Create the terrain shape from the mapInfo | 94 | // Create the terrain shape from the mapInfo |
99 | m_mapInfo.terrainShape = PhysicsScene.PE.CreateTerrainShape(m_mapInfo.ptr); | 95 | m_mapInfo.terrainShape = PhysicsScene.PE.CreateTerrainShape( m_mapInfo.ID, |
96 | new Vector3(m_mapInfo.sizeX, m_mapInfo.sizeY, 0), m_mapInfo.minZ, m_mapInfo.maxZ, | ||
97 | m_mapInfo.heightMap, 1f, BSParam.TerrainCollisionMargin); | ||
98 | |||
100 | 99 | ||
101 | // The terrain object initial position is at the center of the object | 100 | // The terrain object initial position is at the center of the object |
102 | Vector3 centerPos; | 101 | Vector3 centerPos; |
@@ -138,7 +137,6 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
138 | PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, m_mapInfo.terrainBody); | 137 | PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, m_mapInfo.terrainBody); |
139 | // Frees both the body and the shape. | 138 | // Frees both the body and the shape. |
140 | PhysicsScene.PE.DestroyObject(PhysicsScene.World, m_mapInfo.terrainBody); | 139 | PhysicsScene.PE.DestroyObject(PhysicsScene.World, m_mapInfo.terrainBody); |
141 | PhysicsScene.PE.ReleaseHeightMapInfo(m_mapInfo.ptr); | ||
142 | } | 140 | } |
143 | } | 141 | } |
144 | m_mapInfo = null; | 142 | m_mapInfo = null; |