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author | Robert Adams | 2012-11-20 11:30:22 -0800 |
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committer | Robert Adams | 2012-11-21 16:42:58 -0800 |
commit | 65e55ada87e110b65f3d69eb0a4f2402fb1f3ece (patch) | |
tree | 8f041eed368dde662ee818b6dcbb4875db08aecd /OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |
parent | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... (diff) | |
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 2896805..71b5074 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -58,7 +58,7 @@ public abstract class BSShape | |||
58 | { | 58 | { |
59 | // an avatar capsule is close to a native shape (it is not shared) | 59 | // an avatar capsule is close to a native shape (it is not shared) |
60 | ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR, | 60 | ret = BSShapeNative.GetReference(physicsScene, prim, PhysicsShapeType.SHAPE_AVATAR, |
61 | ShapeData.FixedShapeKey.KEY_CAPSULE); | 61 | FixedShapeKey.KEY_CAPSULE); |
62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); | 62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); |
63 | } | 63 | } |
64 | 64 | ||
@@ -123,14 +123,14 @@ public class BSShapeNative : BSShape | |||
123 | { | 123 | { |
124 | } | 124 | } |
125 | public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim, | 125 | public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim, |
126 | PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) | 126 | PhysicsShapeType shapeType, FixedShapeKey shapeKey) |
127 | { | 127 | { |
128 | // Native shapes are not shared and are always built anew. | 128 | // Native shapes are not shared and are always built anew. |
129 | return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); | 129 | return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); |
130 | } | 130 | } |
131 | 131 | ||
132 | private BSShapeNative(BSScene physicsScene, BSPhysObject prim, | 132 | private BSShapeNative(BSScene physicsScene, BSPhysObject prim, |
133 | PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) | 133 | PhysicsShapeType shapeType, FixedShapeKey shapeKey) |
134 | { | 134 | { |
135 | ShapeData nativeShapeData = new ShapeData(); | 135 | ShapeData nativeShapeData = new ShapeData(); |
136 | nativeShapeData.Type = shapeType; | 136 | nativeShapeData.Type = shapeType; |