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authorRobert Adams2012-12-11 00:13:13 -0800
committerRobert Adams2012-12-11 00:13:13 -0800
commit8b861e880ad128edc0267b8e2d5931cfc8a142bc (patch)
tree5b003bc0c79c2d3c7f4efa0de1ba6d75db5a1bdf /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentBulletSim: set mass for single prim linksets when going physical. This fixes ... (diff)
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BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each simulation step and to optionally scale vehicle angular velocity by the time step. The latter looks to be part of a difference between angular parameters for ODE and BulletSim. SL docs say angular velocity is measured in radians/timeScale. Not sure if this is different than what ODE does.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 74b4371..4ab9a99 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -793,7 +793,7 @@ public sealed class BSShapeCollection : IDisposable
793 BulletShape newShape = new BulletShape(hullPtr, BSPhysicsShapeType.SHAPE_HULL); 793 BulletShape newShape = new BulletShape(hullPtr, BSPhysicsShapeType.SHAPE_HULL);
794 newShape.shapeKey = newHullKey; 794 newShape.shapeKey = newHullKey;
795 795
796 return newShape; // 'true' means a new shape has been added to this prim 796 return newShape;
797 } 797 }
798 798
799 // Callback from convex hull creater with a newly created hull. 799 // Callback from convex hull creater with a newly created hull.