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author | Robert Adams | 2012-12-11 00:13:13 -0800 |
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committer | Robert Adams | 2012-12-11 00:13:13 -0800 |
commit | 8b861e880ad128edc0267b8e2d5931cfc8a142bc (patch) | |
tree | 5b003bc0c79c2d3c7f4efa0de1ba6d75db5a1bdf /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |
parent | BulletSim: set mass for single prim linksets when going physical. This fixes ... (diff) | |
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BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 74b4371..4ab9a99 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -793,7 +793,7 @@ public sealed class BSShapeCollection : IDisposable | |||
793 | BulletShape newShape = new BulletShape(hullPtr, BSPhysicsShapeType.SHAPE_HULL); | 793 | BulletShape newShape = new BulletShape(hullPtr, BSPhysicsShapeType.SHAPE_HULL); |
794 | newShape.shapeKey = newHullKey; | 794 | newShape.shapeKey = newHullKey; |
795 | 795 | ||
796 | return newShape; // 'true' means a new shape has been added to this prim | 796 | return newShape; |
797 | } | 797 | } |
798 | 798 | ||
799 | // Callback from convex hull creater with a newly created hull. | 799 | // Callback from convex hull creater with a newly created hull. |