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author | Robert Adams | 2013-01-15 15:07:38 -0800 |
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committer | Robert Adams | 2013-01-15 21:08:46 -0800 |
commit | 5d098d8f17fe24d9ad2999ddce819787d02989ce (patch) | |
tree | 35f64a4781217e822b3793cfa0bec136d9894268 /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |
parent | BulletSim: add debugging messages to know when assets for physical (diff) | |
download | opensim-SC-5d098d8f17fe24d9ad2999ddce819787d02989ce.zip opensim-SC-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.gz opensim-SC-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.bz2 opensim-SC-5d098d8f17fe24d9ad2999ddce819787d02989ce.tar.xz |
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can tell the difference.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 4f0d345..9fbfcdc 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -442,7 +442,8 @@ public sealed class BSShapeCollection : IDisposable | |||
442 | return ret; | 442 | return ret; |
443 | } | 443 | } |
444 | 444 | ||
445 | // Create a mesh/hull shape or a native shape if 'nativeShapePossible' is 'true'. | 445 | // Create a mesh, hull or native shape. |
446 | // Return 'true' if the prim's shape was changed. | ||
446 | public bool CreateGeomNonSpecial(bool forceRebuild, BSPhysObject prim, ShapeDestructionCallback shapeCallback) | 447 | public bool CreateGeomNonSpecial(bool forceRebuild, BSPhysObject prim, ShapeDestructionCallback shapeCallback) |
447 | { | 448 | { |
448 | bool ret = false; | 449 | bool ret = false; |
@@ -472,7 +473,7 @@ public sealed class BSShapeCollection : IDisposable | |||
472 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,maybeNative,force={1},primScale={2},primSize={3},primShape={4}", | 473 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,maybeNative,force={1},primScale={2},primSize={3},primShape={4}", |
473 | prim.LocalID, forceRebuild, prim.Scale, prim.Size, prim.PhysShape.type); | 474 | prim.LocalID, forceRebuild, prim.Scale, prim.Size, prim.PhysShape.type); |
474 | 475 | ||
475 | // It doesn't look like Bullet scales spheres so make sure the scales are all equal | 476 | // It doesn't look like Bullet scales native spheres so make sure the scales are all equal |
476 | if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) | 477 | if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) |
477 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z) | 478 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z) |
478 | { | 479 | { |
@@ -484,9 +485,9 @@ public sealed class BSShapeCollection : IDisposable | |||
484 | { | 485 | { |
485 | ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_SPHERE, | 486 | ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_SPHERE, |
486 | FixedShapeKey.KEY_SPHERE, shapeCallback); | 487 | FixedShapeKey.KEY_SPHERE, shapeCallback); |
487 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", | ||
488 | prim.LocalID, forceRebuild, prim.PhysShape); | ||
489 | } | 488 | } |
489 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},rebuilt={2},shape={3}", | ||
490 | prim.LocalID, forceRebuild, ret, prim.PhysShape); | ||
490 | } | 491 | } |
491 | if (!haveShape && pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | 492 | if (!haveShape && pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) |
492 | { | 493 | { |
@@ -498,9 +499,9 @@ public sealed class BSShapeCollection : IDisposable | |||
498 | { | 499 | { |
499 | ret = GetReferenceToNativeShape( prim, BSPhysicsShapeType.SHAPE_BOX, | 500 | ret = GetReferenceToNativeShape( prim, BSPhysicsShapeType.SHAPE_BOX, |
500 | FixedShapeKey.KEY_BOX, shapeCallback); | 501 | FixedShapeKey.KEY_BOX, shapeCallback); |
501 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", | ||
502 | prim.LocalID, forceRebuild, prim.PhysShape); | ||
503 | } | 502 | } |
503 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},rebuilt={2},shape={3}", | ||
504 | prim.LocalID, forceRebuild, ret, prim.PhysShape); | ||
504 | } | 505 | } |
505 | } | 506 | } |
506 | 507 | ||
@@ -513,7 +514,7 @@ public sealed class BSShapeCollection : IDisposable | |||
513 | return ret; | 514 | return ret; |
514 | } | 515 | } |
515 | 516 | ||
516 | // return 'true' if the shape was changed | 517 | // return 'true' if the prim's shape was changed. |
517 | public bool CreateGeomMeshOrHull(BSPhysObject prim, ShapeDestructionCallback shapeCallback) | 518 | public bool CreateGeomMeshOrHull(BSPhysObject prim, ShapeDestructionCallback shapeCallback) |
518 | { | 519 | { |
519 | 520 | ||
@@ -921,8 +922,9 @@ public sealed class BSShapeCollection : IDisposable | |||
921 | } | 922 | } |
922 | } | 923 | } |
923 | 924 | ||
924 | // While we figure out the real problem, stick in a simple box for the object. | 925 | // While we wait for the mesh defining asset to be loaded, stick in a simple box for the object. |
925 | BulletShape fillinShape = BuildPhysicalNativeShape(prim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX); | 926 | BulletShape fillinShape = BuildPhysicalNativeShape(prim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX); |
927 | DetailLog("{0},BSShapeCollection.VerifyMeshCreated,boxTempShape", prim.LocalID); | ||
926 | 928 | ||
927 | return fillinShape; | 929 | return fillinShape; |
928 | } | 930 | } |