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authorRobert Adams2012-10-31 14:49:28 -0700
committerRobert Adams2012-11-03 21:15:06 -0700
commit364a7c308804a3e331199ca60c6dfafa406b5d0d (patch)
treef9755f07a181265c57542d3df19879c20a924947 /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentBulletSim: vehicle tweeking. (diff)
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BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs46
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 1219fc0..a38e650 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -106,11 +106,11 @@ public sealed class BSShapeCollection : IDisposable
106 // rebuild the body around it. 106 // rebuild the body around it.
107 // Updates prim.BSBody with information/pointers to requested body 107 // Updates prim.BSBody with information/pointers to requested body
108 bool newBody = CreateBody((newGeom || forceRebuild), prim, PhysicsScene.World, 108 bool newBody = CreateBody((newGeom || forceRebuild), prim, PhysicsScene.World,
109 prim.BSShape, shapeData, bodyCallback); 109 prim.PhysShape, shapeData, bodyCallback);
110 ret = newGeom || newBody; 110 ret = newGeom || newBody;
111 } 111 }
112 DetailLog("{0},BSShapeCollection.GetBodyAndShape,taintExit,force={1},ret={2},body={3},shape={4}", 112 DetailLog("{0},BSShapeCollection.GetBodyAndShape,taintExit,force={1},ret={2},body={3},shape={4}",
113 prim.LocalID, forceRebuild, ret, prim.BSBody, prim.BSShape); 113 prim.LocalID, forceRebuild, ret, prim.PhysBody, prim.PhysShape);
114 114
115 return ret; 115 return ret;
116 } 116 }
@@ -337,7 +337,7 @@ public sealed class BSShapeCollection : IDisposable
337 // an avatar capsule is close to a native shape (it is not shared) 337 // an avatar capsule is close to a native shape (it is not shared)
338 ret = GetReferenceToNativeShape(prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_AVATAR, 338 ret = GetReferenceToNativeShape(prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_AVATAR,
339 ShapeData.FixedShapeKey.KEY_CAPSULE, shapeCallback); 339 ShapeData.FixedShapeKey.KEY_CAPSULE, shapeCallback);
340 DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.BSShape); 340 DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape);
341 ret = true; 341 ret = true;
342 haveShape = true; 342 haveShape = true;
343 } 343 }
@@ -360,13 +360,13 @@ public sealed class BSShapeCollection : IDisposable
360 haveShape = true; 360 haveShape = true;
361 if (forceRebuild 361 if (forceRebuild
362 || prim.Scale != shapeData.Size 362 || prim.Scale != shapeData.Size
363 || prim.BSShape.type != ShapeData.PhysicsShapeType.SHAPE_SPHERE 363 || prim.PhysShape.type != ShapeData.PhysicsShapeType.SHAPE_SPHERE
364 ) 364 )
365 { 365 {
366 ret = GetReferenceToNativeShape(prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_SPHERE, 366 ret = GetReferenceToNativeShape(prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_SPHERE,
367 ShapeData.FixedShapeKey.KEY_SPHERE, shapeCallback); 367 ShapeData.FixedShapeKey.KEY_SPHERE, shapeCallback);
368 DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", 368 DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}",
369 prim.LocalID, forceRebuild, prim.BSShape); 369 prim.LocalID, forceRebuild, prim.PhysShape);
370 } 370 }
371 } 371 }
372 if (pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) 372 if (pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
@@ -374,13 +374,13 @@ public sealed class BSShapeCollection : IDisposable
374 haveShape = true; 374 haveShape = true;
375 if (forceRebuild 375 if (forceRebuild
376 || prim.Scale != shapeData.Size 376 || prim.Scale != shapeData.Size
377 || prim.BSShape.type != ShapeData.PhysicsShapeType.SHAPE_BOX 377 || prim.PhysShape.type != ShapeData.PhysicsShapeType.SHAPE_BOX
378 ) 378 )
379 { 379 {
380 ret = GetReferenceToNativeShape( prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_BOX, 380 ret = GetReferenceToNativeShape( prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_BOX,
381 ShapeData.FixedShapeKey.KEY_BOX, shapeCallback); 381 ShapeData.FixedShapeKey.KEY_BOX, shapeCallback);
382 DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", 382 DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}",
383 prim.LocalID, forceRebuild, prim.BSShape); 383 prim.LocalID, forceRebuild, prim.PhysShape);
384 } 384 }
385 } 385 }
386 } 386 }
@@ -394,13 +394,13 @@ public sealed class BSShapeCollection : IDisposable
394 // Update prim.BSShape to reference a hull of this shape. 394 // Update prim.BSShape to reference a hull of this shape.
395 ret = GetReferenceToHull(prim, shapeData, pbs, shapeCallback); 395 ret = GetReferenceToHull(prim, shapeData, pbs, shapeCallback);
396 DetailLog("{0},BSShapeCollection.CreateGeom,hull,shape={1},key={2}", 396 DetailLog("{0},BSShapeCollection.CreateGeom,hull,shape={1},key={2}",
397 shapeData.ID, prim.BSShape, prim.BSShape.shapeKey.ToString("X")); 397 shapeData.ID, prim.PhysShape, prim.PhysShape.shapeKey.ToString("X"));
398 } 398 }
399 else 399 else
400 { 400 {
401 ret = GetReferenceToMesh(prim, shapeData, pbs, shapeCallback); 401 ret = GetReferenceToMesh(prim, shapeData, pbs, shapeCallback);
402 DetailLog("{0},BSShapeCollection.CreateGeom,mesh,shape={1},key={2}", 402 DetailLog("{0},BSShapeCollection.CreateGeom,mesh,shape={1},key={2}",
403 shapeData.ID, prim.BSShape, prim.BSShape.shapeKey.ToString("X")); 403 shapeData.ID, prim.PhysShape, prim.PhysShape.shapeKey.ToString("X"));
404 } 404 }
405 } 405 }
406 return ret; 406 return ret;
@@ -413,7 +413,7 @@ public sealed class BSShapeCollection : IDisposable
413 ShapeDestructionCallback shapeCallback) 413 ShapeDestructionCallback shapeCallback)
414 { 414 {
415 // release any previous shape 415 // release any previous shape
416 DereferenceShape(prim.BSShape, true, shapeCallback); 416 DereferenceShape(prim.PhysShape, true, shapeCallback);
417 417
418 shapeData.Type = shapeType; 418 shapeData.Type = shapeType;
419 // Bullet native objects are scaled by the Bullet engine so pass the size in 419 // Bullet native objects are scaled by the Bullet engine so pass the size in
@@ -426,7 +426,7 @@ public sealed class BSShapeCollection : IDisposable
426 DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}", 426 DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}",
427 shapeData.ID, newShape, shapeData.Scale); 427 shapeData.ID, newShape, shapeData.Scale);
428 428
429 prim.BSShape = newShape; 429 prim.PhysShape = newShape;
430 return true; 430 return true;
431 } 431 }
432 432
@@ -475,14 +475,14 @@ public sealed class BSShapeCollection : IDisposable
475 System.UInt64 newMeshKey = ComputeShapeKey(shapeData, pbs, out lod); 475 System.UInt64 newMeshKey = ComputeShapeKey(shapeData, pbs, out lod);
476 476
477 // if this new shape is the same as last time, don't recreate the mesh 477 // if this new shape is the same as last time, don't recreate the mesh
478 if (newMeshKey == prim.BSShape.shapeKey && prim.BSShape.type == ShapeData.PhysicsShapeType.SHAPE_MESH) 478 if (newMeshKey == prim.PhysShape.shapeKey && prim.PhysShape.type == ShapeData.PhysicsShapeType.SHAPE_MESH)
479 return false; 479 return false;
480 480
481 DetailLog("{0},BSShapeCollection.CreateGeomMesh,create,oldKey={1},newKey={2}", 481 DetailLog("{0},BSShapeCollection.CreateGeomMesh,create,oldKey={1},newKey={2}",
482 prim.LocalID, prim.BSShape.shapeKey.ToString("X"), newMeshKey.ToString("X")); 482 prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newMeshKey.ToString("X"));
483 483
484 // Since we're recreating new, get rid of the reference to the previous shape 484 // Since we're recreating new, get rid of the reference to the previous shape
485 DereferenceShape(prim.BSShape, true, shapeCallback); 485 DereferenceShape(prim.PhysShape, true, shapeCallback);
486 486
487 newShape = CreatePhysicalMesh(prim.PhysObjectName, newMeshKey, pbs, shapeData.Size, lod); 487 newShape = CreatePhysicalMesh(prim.PhysObjectName, newMeshKey, pbs, shapeData.Size, lod);
488 // Take evasive action if the mesh was not constructed. 488 // Take evasive action if the mesh was not constructed.
@@ -492,7 +492,7 @@ public sealed class BSShapeCollection : IDisposable
492 492
493 // meshes are already scaled by the meshmerizer 493 // meshes are already scaled by the meshmerizer
494 prim.Scale = new OMV.Vector3(1f, 1f, 1f); 494 prim.Scale = new OMV.Vector3(1f, 1f, 1f);
495 prim.BSShape = newShape; 495 prim.PhysShape = newShape;
496 496
497 return true; // 'true' means a new shape has been added to this prim 497 return true; // 'true' means a new shape has been added to this prim
498 } 498 }
@@ -550,14 +550,14 @@ public sealed class BSShapeCollection : IDisposable
550 System.UInt64 newHullKey = ComputeShapeKey(shapeData, pbs, out lod); 550 System.UInt64 newHullKey = ComputeShapeKey(shapeData, pbs, out lod);
551 551
552 // if the hull hasn't changed, don't rebuild it 552 // if the hull hasn't changed, don't rebuild it
553 if (newHullKey == prim.BSShape.shapeKey && prim.BSShape.type == ShapeData.PhysicsShapeType.SHAPE_HULL) 553 if (newHullKey == prim.PhysShape.shapeKey && prim.PhysShape.type == ShapeData.PhysicsShapeType.SHAPE_HULL)
554 return false; 554 return false;
555 555
556 DetailLog("{0},BSShapeCollection.CreateGeomHull,create,oldKey={1},newKey={2}", 556 DetailLog("{0},BSShapeCollection.CreateGeomHull,create,oldKey={1},newKey={2}",
557 prim.LocalID, prim.BSShape.shapeKey.ToString("X"), newHullKey.ToString("X")); 557 prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newHullKey.ToString("X"));
558 558
559 // Remove usage of the previous shape. 559 // Remove usage of the previous shape.
560 DereferenceShape(prim.BSShape, true, shapeCallback); 560 DereferenceShape(prim.PhysShape, true, shapeCallback);
561 561
562 newShape = CreatePhysicalHull(prim.PhysObjectName, newHullKey, pbs, shapeData.Size, lod); 562 newShape = CreatePhysicalHull(prim.PhysObjectName, newHullKey, pbs, shapeData.Size, lod);
563 newShape = VerifyMeshCreated(newShape, prim, shapeData, pbs); 563 newShape = VerifyMeshCreated(newShape, prim, shapeData, pbs);
@@ -566,7 +566,7 @@ public sealed class BSShapeCollection : IDisposable
566 566
567 // hulls are already scaled by the meshmerizer 567 // hulls are already scaled by the meshmerizer
568 prim.Scale = new OMV.Vector3(1f, 1f, 1f); 568 prim.Scale = new OMV.Vector3(1f, 1f, 1f);
569 prim.BSShape = newShape; 569 prim.PhysShape = newShape;
570 return true; // 'true' means a new shape has been added to this prim 570 return true; // 'true' means a new shape has been added to this prim
571 } 571 }
572 572
@@ -778,13 +778,13 @@ public sealed class BSShapeCollection : IDisposable
778 bool ret = false; 778 bool ret = false;
779 779
780 // the mesh, hull or native shape must have already been created in Bullet 780 // the mesh, hull or native shape must have already been created in Bullet
781 bool mustRebuild = (prim.BSBody.ptr == IntPtr.Zero); 781 bool mustRebuild = (prim.PhysBody.ptr == IntPtr.Zero);
782 782
783 // If there is an existing body, verify it's of an acceptable type. 783 // If there is an existing body, verify it's of an acceptable type.
784 // If not a solid object, body is a GhostObject. Otherwise a RigidBody. 784 // If not a solid object, body is a GhostObject. Otherwise a RigidBody.
785 if (!mustRebuild) 785 if (!mustRebuild)
786 { 786 {
787 CollisionObjectTypes bodyType = (CollisionObjectTypes)BulletSimAPI.GetBodyType2(prim.BSBody.ptr); 787 CollisionObjectTypes bodyType = (CollisionObjectTypes)BulletSimAPI.GetBodyType2(prim.PhysBody.ptr);
788 if (prim.IsSolid && bodyType != CollisionObjectTypes.CO_RIGID_BODY 788 if (prim.IsSolid && bodyType != CollisionObjectTypes.CO_RIGID_BODY
789 || !prim.IsSolid && bodyType != CollisionObjectTypes.CO_GHOST_OBJECT) 789 || !prim.IsSolid && bodyType != CollisionObjectTypes.CO_GHOST_OBJECT)
790 { 790 {
@@ -796,7 +796,7 @@ public sealed class BSShapeCollection : IDisposable
796 if (mustRebuild || forceRebuild) 796 if (mustRebuild || forceRebuild)
797 { 797 {
798 // Free any old body 798 // Free any old body
799 DereferenceBody(prim.BSBody, true, bodyCallback); 799 DereferenceBody(prim.PhysBody, true, bodyCallback);
800 800
801 BulletBody aBody; 801 BulletBody aBody;
802 IntPtr bodyPtr = IntPtr.Zero; 802 IntPtr bodyPtr = IntPtr.Zero;
@@ -816,7 +816,7 @@ public sealed class BSShapeCollection : IDisposable
816 816
817 ReferenceBody(aBody, true); 817 ReferenceBody(aBody, true);
818 818
819 prim.BSBody = aBody; 819 prim.PhysBody = aBody;
820 820
821 ret = true; 821 ret = true;
822 } 822 }