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author | Robert Adams | 2012-10-22 08:23:21 -0700 |
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committer | Robert Adams | 2012-10-22 22:24:44 -0700 |
commit | 65c131c4a362bed347a6240184ce40b9ddeaaae1 (patch) | |
tree | 6bdd686e45de05c7ef1be879b23161e9e9cd24e1 /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |
parent | BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. (diff) | |
download | opensim-SC-65c131c4a362bed347a6240184ce40b9ddeaaae1.zip opensim-SC-65c131c4a362bed347a6240184ce40b9ddeaaae1.tar.gz opensim-SC-65c131c4a362bed347a6240184ce40b9ddeaaae1.tar.bz2 opensim-SC-65c131c4a362bed347a6240184ce40b9ddeaaae1.tar.xz |
BulletSim: remove trailing spaces to make git happy.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 7b808eb..86bbf46 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -89,7 +89,7 @@ public class BSShapeCollection : IDisposable | |||
89 | // higher level dependencies on the shape or body. Mostly used for LinkSets to | 89 | // higher level dependencies on the shape or body. Mostly used for LinkSets to |
90 | // remove the physical constraints before the body is destroyed. | 90 | // remove the physical constraints before the body is destroyed. |
91 | // Called at taint-time!! | 91 | // Called at taint-time!! |
92 | public bool GetBodyAndShape(bool forceRebuild, BulletSim sim, BSPhysObject prim, | 92 | public bool GetBodyAndShape(bool forceRebuild, BulletSim sim, BSPhysObject prim, |
93 | ShapeData shapeData, PrimitiveBaseShape pbs, | 93 | ShapeData shapeData, PrimitiveBaseShape pbs, |
94 | ShapeDestructionCallback shapeCallback, BodyDestructionCallback bodyCallback) | 94 | ShapeDestructionCallback shapeCallback, BodyDestructionCallback bodyCallback) |
95 | { | 95 | { |
@@ -105,7 +105,7 @@ public class BSShapeCollection : IDisposable | |||
105 | // If we had to select a new shape geometry for the object, | 105 | // If we had to select a new shape geometry for the object, |
106 | // rebuild the body around it. | 106 | // rebuild the body around it. |
107 | // Updates prim.BSBody with information/pointers to requested body | 107 | // Updates prim.BSBody with information/pointers to requested body |
108 | bool newBody = CreateBody((newGeom || forceRebuild), prim, PhysicsScene.World, | 108 | bool newBody = CreateBody((newGeom || forceRebuild), prim, PhysicsScene.World, |
109 | prim.BSShape, shapeData, bodyCallback); | 109 | prim.BSShape, shapeData, bodyCallback); |
110 | ret = newGeom || newBody; | 110 | ret = newGeom || newBody; |
111 | } | 111 | } |
@@ -325,7 +325,7 @@ public class BSShapeCollection : IDisposable | |||
325 | // Info in prim.BSShape is updated to the new shape. | 325 | // Info in prim.BSShape is updated to the new shape. |
326 | // Returns 'true' if the geometry was rebuilt. | 326 | // Returns 'true' if the geometry was rebuilt. |
327 | // Called at taint-time! | 327 | // Called at taint-time! |
328 | private bool CreateGeom(bool forceRebuild, BSPhysObject prim, ShapeData shapeData, | 328 | private bool CreateGeom(bool forceRebuild, BSPhysObject prim, ShapeData shapeData, |
329 | PrimitiveBaseShape pbs, ShapeDestructionCallback shapeCallback) | 329 | PrimitiveBaseShape pbs, ShapeDestructionCallback shapeCallback) |
330 | { | 330 | { |
331 | bool ret = false; | 331 | bool ret = false; |
@@ -335,7 +335,7 @@ public class BSShapeCollection : IDisposable | |||
335 | if (shapeData.Type == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | 335 | if (shapeData.Type == ShapeData.PhysicsShapeType.SHAPE_AVATAR) |
336 | { | 336 | { |
337 | // an avatar capsule is close to a native shape (it is not shared) | 337 | // an avatar capsule is close to a native shape (it is not shared) |
338 | ret = GetReferenceToNativeShape(prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_AVATAR, | 338 | ret = GetReferenceToNativeShape(prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_AVATAR, |
339 | ShapeData.FixedShapeKey.KEY_CAPSULE, shapeCallback); | 339 | ShapeData.FixedShapeKey.KEY_CAPSULE, shapeCallback); |
340 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.BSShape); | 340 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.BSShape); |
341 | haveShape = true; | 341 | haveShape = true; |
@@ -362,7 +362,7 @@ public class BSShapeCollection : IDisposable | |||
362 | || prim.BSShape.type != ShapeData.PhysicsShapeType.SHAPE_SPHERE | 362 | || prim.BSShape.type != ShapeData.PhysicsShapeType.SHAPE_SPHERE |
363 | ) | 363 | ) |
364 | { | 364 | { |
365 | ret = GetReferenceToNativeShape(prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_SPHERE, | 365 | ret = GetReferenceToNativeShape(prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_SPHERE, |
366 | ShapeData.FixedShapeKey.KEY_SPHERE, shapeCallback); | 366 | ShapeData.FixedShapeKey.KEY_SPHERE, shapeCallback); |
367 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", | 367 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", |
368 | prim.LocalID, forceRebuild, prim.BSShape); | 368 | prim.LocalID, forceRebuild, prim.BSShape); |
@@ -376,7 +376,7 @@ public class BSShapeCollection : IDisposable | |||
376 | || prim.BSShape.type != ShapeData.PhysicsShapeType.SHAPE_BOX | 376 | || prim.BSShape.type != ShapeData.PhysicsShapeType.SHAPE_BOX |
377 | ) | 377 | ) |
378 | { | 378 | { |
379 | ret = GetReferenceToNativeShape( prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_BOX, | 379 | ret = GetReferenceToNativeShape( prim, shapeData, ShapeData.PhysicsShapeType.SHAPE_BOX, |
380 | ShapeData.FixedShapeKey.KEY_BOX, shapeCallback); | 380 | ShapeData.FixedShapeKey.KEY_BOX, shapeCallback); |
381 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", | 381 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", |
382 | prim.LocalID, forceRebuild, prim.BSShape); | 382 | prim.LocalID, forceRebuild, prim.BSShape); |
@@ -423,14 +423,14 @@ public class BSShapeCollection : IDisposable | |||
423 | BulletShape newShape = BuildPhysicalNativeShape(shapeType, shapeData, shapeKey); | 423 | BulletShape newShape = BuildPhysicalNativeShape(shapeType, shapeData, shapeKey); |
424 | 424 | ||
425 | // Don't need to do a 'ReferenceShape()' here because native shapes are not shared. | 425 | // Don't need to do a 'ReferenceShape()' here because native shapes are not shared. |
426 | DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}", | 426 | DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}", |
427 | shapeData.ID, newShape, shapeData.Scale); | 427 | shapeData.ID, newShape, shapeData.Scale); |
428 | 428 | ||
429 | prim.BSShape = newShape; | 429 | prim.BSShape = newShape; |
430 | return true; | 430 | return true; |
431 | } | 431 | } |
432 | 432 | ||
433 | private BulletShape BuildPhysicalNativeShape(ShapeData.PhysicsShapeType shapeType, | 433 | private BulletShape BuildPhysicalNativeShape(ShapeData.PhysicsShapeType shapeType, |
434 | ShapeData shapeData, ShapeData.FixedShapeKey shapeKey) | 434 | ShapeData shapeData, ShapeData.FixedShapeKey shapeKey) |
435 | { | 435 | { |
436 | BulletShape newShape; | 436 | BulletShape newShape; |
@@ -438,7 +438,7 @@ public class BSShapeCollection : IDisposable | |||
438 | if (shapeType == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | 438 | if (shapeType == ShapeData.PhysicsShapeType.SHAPE_AVATAR) |
439 | { | 439 | { |
440 | newShape = new BulletShape( | 440 | newShape = new BulletShape( |
441 | BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1.0f, 1.0f, shapeData.Scale), | 441 | BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1.0f, 1.0f, shapeData.Scale), |
442 | shapeType); | 442 | shapeType); |
443 | } | 443 | } |
444 | else | 444 | else |
@@ -745,7 +745,7 @@ public class BSShapeCollection : IDisposable | |||
745 | // Updates prim.BSBody with the information about the new body if one is created. | 745 | // Updates prim.BSBody with the information about the new body if one is created. |
746 | // Returns 'true' if an object was actually created. | 746 | // Returns 'true' if an object was actually created. |
747 | // Called at taint-time. | 747 | // Called at taint-time. |
748 | private bool CreateBody(bool forceRebuild, BSPhysObject prim, BulletSim sim, BulletShape shape, | 748 | private bool CreateBody(bool forceRebuild, BSPhysObject prim, BulletSim sim, BulletShape shape, |
749 | ShapeData shapeData, BodyDestructionCallback bodyCallback) | 749 | ShapeData shapeData, BodyDestructionCallback bodyCallback) |
750 | { | 750 | { |
751 | bool ret = false; | 751 | bool ret = false; |