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authorMelanie2013-01-16 17:05:37 +0000
committerMelanie2013-01-16 17:05:37 +0000
commit206bfe06574d803f09dc73d3d0712c74174d235a (patch)
tree9c641e55dd5dce6a4a3f8e81aab331e4e3cc3827 /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentMerge branch 'avination' into careminster (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs58
1 files changed, 37 insertions, 21 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 838c845..473ef10 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -442,7 +442,8 @@ public sealed class BSShapeCollection : IDisposable
442 return ret; 442 return ret;
443 } 443 }
444 444
445 // Create a mesh/hull shape or a native shape if 'nativeShapePossible' is 'true'. 445 // Create a mesh, hull or native shape.
446 // Return 'true' if the prim's shape was changed.
446 public bool CreateGeomNonSpecial(bool forceRebuild, BSPhysObject prim, ShapeDestructionCallback shapeCallback) 447 public bool CreateGeomNonSpecial(bool forceRebuild, BSPhysObject prim, ShapeDestructionCallback shapeCallback)
447 { 448 {
448 bool ret = false; 449 bool ret = false;
@@ -472,7 +473,7 @@ public sealed class BSShapeCollection : IDisposable
472 if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,maybeNative,force={1},primScale={2},primSize={3},primShape={4}", 473 if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,maybeNative,force={1},primScale={2},primSize={3},primShape={4}",
473 prim.LocalID, forceRebuild, prim.Scale, prim.Size, prim.PhysShape.type); 474 prim.LocalID, forceRebuild, prim.Scale, prim.Size, prim.PhysShape.type);
474 475
475 // It doesn't look like Bullet scales spheres so make sure the scales are all equal 476 // It doesn't look like Bullet scales native spheres so make sure the scales are all equal
476 if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) 477 if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
477 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z) 478 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)
478 { 479 {
@@ -484,9 +485,9 @@ public sealed class BSShapeCollection : IDisposable
484 { 485 {
485 ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_SPHERE, 486 ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_SPHERE,
486 FixedShapeKey.KEY_SPHERE, shapeCallback); 487 FixedShapeKey.KEY_SPHERE, shapeCallback);
487 if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}",
488 prim.LocalID, forceRebuild, prim.PhysShape);
489 } 488 }
489 if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},rebuilt={2},shape={3}",
490 prim.LocalID, forceRebuild, ret, prim.PhysShape);
490 } 491 }
491 if (!haveShape && pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) 492 if (!haveShape && pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
492 { 493 {
@@ -498,9 +499,9 @@ public sealed class BSShapeCollection : IDisposable
498 { 499 {
499 ret = GetReferenceToNativeShape( prim, BSPhysicsShapeType.SHAPE_BOX, 500 ret = GetReferenceToNativeShape( prim, BSPhysicsShapeType.SHAPE_BOX,
500 FixedShapeKey.KEY_BOX, shapeCallback); 501 FixedShapeKey.KEY_BOX, shapeCallback);
501 if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}",
502 prim.LocalID, forceRebuild, prim.PhysShape);
503 } 502 }
503 if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},rebuilt={2},shape={3}",
504 prim.LocalID, forceRebuild, ret, prim.PhysShape);
504 } 505 }
505 } 506 }
506 507
@@ -513,6 +514,7 @@ public sealed class BSShapeCollection : IDisposable
513 return ret; 514 return ret;
514 } 515 }
515 516
517 // return 'true' if the prim's shape was changed.
516 public bool CreateGeomMeshOrHull(BSPhysObject prim, ShapeDestructionCallback shapeCallback) 518 public bool CreateGeomMeshOrHull(BSPhysObject prim, ShapeDestructionCallback shapeCallback)
517 { 519 {
518 520
@@ -872,8 +874,7 @@ public sealed class BSShapeCollection : IDisposable
872 { 874 {
873 prim.LastAssetBuildFailed = true; 875 prim.LastAssetBuildFailed = true;
874 BSPhysObject xprim = prim; 876 BSPhysObject xprim = prim;
875 DetailLog("{0},BSShapeCollection.VerifyMeshCreated,fetchAsset,lID={1},lastFailed={2}", 877 DetailLog("{0},BSShapeCollection.VerifyMeshCreated,fetchAsset,lastFailed={1}", prim.LocalID, prim.LastAssetBuildFailed);
876 LogHeader, prim.LocalID, prim.LastAssetBuildFailed);
877 Util.FireAndForget(delegate 878 Util.FireAndForget(delegate
878 { 879 {
879 RequestAssetDelegate assetProvider = PhysicsScene.RequestAssetMethod; 880 RequestAssetDelegate assetProvider = PhysicsScene.RequestAssetMethod;
@@ -882,19 +883,34 @@ public sealed class BSShapeCollection : IDisposable
882 BSPhysObject yprim = xprim; // probably not necessary, but, just in case. 883 BSPhysObject yprim = xprim; // probably not necessary, but, just in case.
883 assetProvider(yprim.BaseShape.SculptTexture, delegate(AssetBase asset) 884 assetProvider(yprim.BaseShape.SculptTexture, delegate(AssetBase asset)
884 { 885 {
885 if (!yprim.BaseShape.SculptEntry) 886 bool assetFound = false; // DEBUG DEBUG
886 return; 887 string mismatchIDs = String.Empty; // DEBUG DEBUG
887 if (yprim.BaseShape.SculptTexture.ToString() != asset.ID) 888 if (yprim.BaseShape.SculptEntry)
888 return; 889 {
889 890 if (yprim.BaseShape.SculptTexture.ToString() == asset.ID)
890 yprim.BaseShape.SculptData = asset.Data; 891 {
891 // This will cause the prim to see that the filler shape is not the right 892 yprim.BaseShape.SculptData = asset.Data;
892 // one and try again to build the object. 893 // This will cause the prim to see that the filler shape is not the right
893 // No race condition with the normal shape setting since the rebuild is at taint time. 894 // one and try again to build the object.
894 yprim.ForceBodyShapeRebuild(false); 895 // No race condition with the normal shape setting since the rebuild is at taint time.
896 yprim.ForceBodyShapeRebuild(false /* inTaintTime */);
897 assetFound = true;
898 }
899 else
900 {
901 mismatchIDs = yprim.BaseShape.SculptTexture.ToString() + "/" + asset.ID;
902 }
903 }
904 DetailLog("{0},BSShapeCollection,fetchAssetCallback,found={1},isSculpt={2},ids={3}",
905 yprim.LocalID, assetFound, yprim.BaseShape.SculptEntry, mismatchIDs );
895 906
896 }); 907 });
897 } 908 }
909 else
910 {
911 PhysicsScene.Logger.ErrorFormat("{0} Physical object requires asset but no asset provider. Name={1}",
912 LogHeader, PhysicsScene.Name);
913 }
898 }); 914 });
899 } 915 }
900 else 916 else
@@ -906,9 +922,9 @@ public sealed class BSShapeCollection : IDisposable
906 } 922 }
907 } 923 }
908 924
909 // While we figure out the real problem, stick in a simple box for the object. 925 // While we wait for the mesh defining asset to be loaded, stick in a simple box for the object.
910 BulletShape fillinShape = 926 BulletShape fillinShape = BuildPhysicalNativeShape(prim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
911 BuildPhysicalNativeShape(prim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX); 927 DetailLog("{0},BSShapeCollection.VerifyMeshCreated,boxTempShape", prim.LocalID);
912 928
913 return fillinShape; 929 return fillinShape;
914 } 930 }