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authorRobert Adams2012-11-20 08:43:43 -0800
committerRobert Adams2012-11-21 16:42:42 -0800
commit4d29488216f3619455cda72aaf2d6ccf8f3e2402 (patch)
tree04075c27f863ba58bf5cfd22563c239382b5e86d /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentBulletSim: tweek avatar capsule parameters so avatar feet don't go below grou... (diff)
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BulletSim: change PositionSanityCheck to apply a force to correct position corrections (below ground and floating).
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 29a23c0..7ef6429 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -940,7 +940,7 @@ public sealed class BSShapeCollection : IDisposable
940 else 940 else
941 { 941 {
942 bodyPtr = BulletSimAPI.CreateGhostFromShape2(sim.ptr, shape.ptr, 942 bodyPtr = BulletSimAPI.CreateGhostFromShape2(sim.ptr, shape.ptr,
943 prim.LocalID, prim.ForcePosition, prim.ForceOrientation); 943 prim.LocalID, prim.RawPosition, prim.RawOrientation);
944 DetailLog("{0},BSShapeCollection.CreateBody,ghost,ptr={1}", prim.LocalID, bodyPtr.ToString("X")); 944 DetailLog("{0},BSShapeCollection.CreateBody,ghost,ptr={1}", prim.LocalID, bodyPtr.ToString("X"));
945 } 945 }
946 aBody = new BulletBody(prim.LocalID, bodyPtr); 946 aBody = new BulletBody(prim.LocalID, bodyPtr);