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authorRobert Adams2012-12-27 06:58:07 -0800
committerRobert Adams2012-12-27 22:12:25 -0800
commitf3baed5827853c5041f042ff36cf394b1e45538f (patch)
tree3560e4990a9eb4be19e30be88e4bcbff6718fce7 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: complete applyImpulse function in BSCharacter (like I said (diff)
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BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs9
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index b67c0ed..a5fbf10 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -38,15 +38,6 @@ using Nini.Config;
38using log4net; 38using log4net;
39using OpenMetaverse; 39using OpenMetaverse;
40 40
41// TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim)
42// Based on material, set density and friction
43// More efficient memory usage when passing hull information from BSPrim to BulletSim
44// Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect
45// Implement LockAngularMotion
46// Add PID movement operations. What does ScenePresence.MoveToTarget do?
47// Check terrain size. 128 or 127?
48// Raycast
49//
50namespace OpenSim.Region.Physics.BulletSPlugin 41namespace OpenSim.Region.Physics.BulletSPlugin
51{ 42{
52public sealed class BSScene : PhysicsScene, IPhysicsParameters 43public sealed class BSScene : PhysicsScene, IPhysicsParameters