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author | Robert Adams | 2013-05-17 21:17:54 -0700 |
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committer | Robert Adams | 2013-05-21 15:32:10 -0700 |
commit | 9de3979f5b91ae4bf9b05b89ec59999c43514f90 (patch) | |
tree | fc4c8e08c77806d6fe08ae8a8eff5172abd70af0 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | Merge branch 'master' of git://opensimulator.org/git/opensim (diff) | |
download | opensim-SC-9de3979f5b91ae4bf9b05b89ec59999c43514f90.zip opensim-SC-9de3979f5b91ae4bf9b05b89ec59999c43514f90.tar.gz opensim-SC-9de3979f5b91ae4bf9b05b89ec59999c43514f90.tar.bz2 opensim-SC-9de3979f5b91ae4bf9b05b89ec59999c43514f90.tar.xz |
BulletSim: add gImpact shape type. Add logic to use gImpact shape
for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 9ed2d06..39f5b0a 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -328,6 +328,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
328 | BSParam.ShouldUseBulletHACD = false; | 328 | BSParam.ShouldUseBulletHACD = false; |
329 | m_log.InfoFormat("{0} Disabling ShouldUseSingleConvexHullForPrims", LogHeader); | 329 | m_log.InfoFormat("{0} Disabling ShouldUseSingleConvexHullForPrims", LogHeader); |
330 | BSParam.ShouldUseSingleConvexHullForPrims = false; | 330 | BSParam.ShouldUseSingleConvexHullForPrims = false; |
331 | m_log.InfoFormat("{0} Disabling ShouldUseGImpactShapeForPrims", LogHeader); | ||
332 | BSParam.ShouldUseGImpactShapeForPrims = false; | ||
331 | m_log.InfoFormat("{0} Setting terrain implimentation to Heightmap", LogHeader); | 333 | m_log.InfoFormat("{0} Setting terrain implimentation to Heightmap", LogHeader); |
332 | BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap; | 334 | BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap; |
333 | break; | 335 | break; |