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author | Robert Adams | 2012-11-28 08:05:01 -0800 |
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committer | Robert Adams | 2012-11-28 09:48:33 -0800 |
commit | 0a66317fa6414dff9a7a4ab5bae10802e1e6693f (patch) | |
tree | a0705a43191649f43c80d43ee8537f5ab6581e94 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-0a66317fa6414dff9a7a4ab5bae10802e1e6693f.zip opensim-SC-0a66317fa6414dff9a7a4ab5bae10802e1e6693f.tar.gz opensim-SC-0a66317fa6414dff9a7a4ab5bae10802e1e6693f.tar.bz2 opensim-SC-0a66317fa6414dff9a7a4ab5bae10802e1e6693f.tar.xz |
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 09b1423..0c80611 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -127,7 +127,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
127 | public const uint GROUNDPLANE_ID = 1; | 127 | public const uint GROUNDPLANE_ID = 1; |
128 | public const uint CHILDTERRAIN_ID = 2; // Terrain allocated based on our mega-prim childre start here | 128 | public const uint CHILDTERRAIN_ID = 2; // Terrain allocated based on our mega-prim childre start here |
129 | 129 | ||
130 | private float m_waterLevel; | 130 | public float SimpleWaterLevel { get; set; } |
131 | public BSTerrainManager TerrainManager { get; private set; } | 131 | public BSTerrainManager TerrainManager { get; private set; } |
132 | 132 | ||
133 | public ConfigurationParameters Params | 133 | public ConfigurationParameters Params |
@@ -182,6 +182,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
182 | private string m_physicsLoggingDir; | 182 | private string m_physicsLoggingDir; |
183 | private string m_physicsLoggingPrefix; | 183 | private string m_physicsLoggingPrefix; |
184 | private int m_physicsLoggingFileMinutes; | 184 | private int m_physicsLoggingFileMinutes; |
185 | private bool m_physicsLoggingDoFlush; | ||
185 | // 'true' of the vehicle code is to log lots of details | 186 | // 'true' of the vehicle code is to log lots of details |
186 | public bool VehicleLoggingEnabled { get; private set; } | 187 | public bool VehicleLoggingEnabled { get; private set; } |
187 | 188 | ||
@@ -290,6 +291,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
290 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); | 291 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); |
291 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-%REGIONNAME%-"); | 292 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-%REGIONNAME%-"); |
292 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); | 293 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); |
294 | m_physicsLoggingDoFlush = pConfig.GetBoolean("PhysicsLoggingDoFlush", false); | ||
293 | // Very detailed logging for vehicle debugging | 295 | // Very detailed logging for vehicle debugging |
294 | VehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); | 296 | VehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); |
295 | 297 | ||
@@ -494,7 +496,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
494 | 496 | ||
495 | try | 497 | try |
496 | { | 498 | { |
497 | if (VehicleLoggingEnabled) DumpVehicles(); // DEBUG | 499 | // if (VehicleLoggingEnabled) DumpVehicles(); // DEBUG |
498 | if (PhysicsLogging.Enabled) beforeTime = Util.EnvironmentTickCount(); | 500 | if (PhysicsLogging.Enabled) beforeTime = Util.EnvironmentTickCount(); |
499 | 501 | ||
500 | numSubSteps = BulletSimAPI.PhysicsStep2(World.ptr, timeStep, m_maxSubSteps, m_fixedTimeStep, | 502 | numSubSteps = BulletSimAPI.PhysicsStep2(World.ptr, timeStep, m_maxSubSteps, m_fixedTimeStep, |
@@ -503,7 +505,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
503 | if (PhysicsLogging.Enabled) simTime = Util.EnvironmentTickCountSubtract(beforeTime); | 505 | if (PhysicsLogging.Enabled) simTime = Util.EnvironmentTickCountSubtract(beforeTime); |
504 | DetailLog("{0},Simulate,call, frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}", | 506 | DetailLog("{0},Simulate,call, frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}", |
505 | DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, updatedEntityCount, collidersCount); | 507 | DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, updatedEntityCount, collidersCount); |
506 | if (VehicleLoggingEnabled) DumpVehicles(); // DEBUG | 508 | // if (VehicleLoggingEnabled) DumpVehicles(); // DEBUG |
507 | } | 509 | } |
508 | catch (Exception e) | 510 | catch (Exception e) |
509 | { | 511 | { |
@@ -634,12 +636,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
634 | 636 | ||
635 | public override void SetWaterLevel(float baseheight) | 637 | public override void SetWaterLevel(float baseheight) |
636 | { | 638 | { |
637 | m_waterLevel = baseheight; | 639 | SimpleWaterLevel = baseheight; |
638 | } | ||
639 | // Someday.... | ||
640 | public float GetWaterLevelAtXYZ(Vector3 loc) | ||
641 | { | ||
642 | return m_waterLevel; | ||
643 | } | 640 | } |
644 | 641 | ||
645 | public override void DeleteTerrain() | 642 | public override void DeleteTerrain() |
@@ -1493,7 +1490,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
1493 | { | 1490 | { |
1494 | PhysicsLogging.Write(msg, args); | 1491 | PhysicsLogging.Write(msg, args); |
1495 | // Add the Flush() if debugging crashes. Gets all the messages written out. | 1492 | // Add the Flush() if debugging crashes. Gets all the messages written out. |
1496 | // PhysicsLogging.Flush(); | 1493 | if (m_physicsLoggingDoFlush) PhysicsLogging.Flush(); |
1497 | } | 1494 | } |
1498 | // Used to fill in the LocalID when there isn't one. It's the correct number of characters. | 1495 | // Used to fill in the LocalID when there isn't one. It's the correct number of characters. |
1499 | public const string DetailLogZero = "0000000000"; | 1496 | public const string DetailLogZero = "0000000000"; |