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authorRobert Adams2013-07-08 16:21:10 -0700
committerRobert Adams2013-07-08 16:24:31 -0700
commitfad4241e4ea898b0dca0176cc9b428d03ba44d1c (patch)
treec9786d6ee34555025448ebadcf4f500657259b65 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentminor: remove mono compiler warnings from HGSuitcaseInventoryService (diff)
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BulletSim: make all the different angularVerticalAttraction algorithms
selectable from configuration paramters. Changed default algorithm to "1" from previous default as it seems to handle Y axis correction a little better. Add config file independent enablement of vehicle angular forces to make debugging easier (independent testing of forces).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index e56a6f6..214271b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -648,7 +648,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
648 simTime = Util.EnvironmentTickCountSubtract(beforeTime); 648 simTime = Util.EnvironmentTickCountSubtract(beforeTime);
649 if (PhysicsLogging.Enabled) 649 if (PhysicsLogging.Enabled)
650 { 650 {
651 DetailLog("{0},DoPhysicsStep,call, frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}, objWColl={7}", 651 DetailLog("{0},DoPhysicsStep,complete,frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}, objWColl={7}",
652 DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, 652 DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps,
653 updatedEntityCount, collidersCount, ObjectsWithCollisions.Count); 653 updatedEntityCount, collidersCount, ObjectsWithCollisions.Count);
654 } 654 }