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author | Robert Adams | 2013-01-28 09:02:01 -0800 |
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committer | Robert Adams | 2013-01-28 09:02:01 -0800 |
commit | f6380a3ad3ee9479886415a117849eb5bd3f40f7 (patch) | |
tree | 427f5f385ac238b2acbc0a5b6c0bd33450ea85d3 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | BulletSim: update Bullet with profiling disabled. This seems to fix the memor... (diff) | |
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BulletSim: fix the trimming of colliders so only the top 25 are returned.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 86eb773..b23be91 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -708,8 +708,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
708 | } | 708 | } |
709 | 709 | ||
710 | List<BSPhysObject> orderedPrims = new List<BSPhysObject>(PhysObjects.Values); | 710 | List<BSPhysObject> orderedPrims = new List<BSPhysObject>(PhysObjects.Values); |
711 | orderedPrims.OrderByDescending(p => p.CollisionScore).Take(25); | 711 | orderedPrims.OrderByDescending(p => p.CollisionScore); |
712 | topColliders = orderedPrims.ToDictionary(p => p.LocalID, p => p.CollisionScore); | 712 | topColliders = orderedPrims.Take(25).ToDictionary(p => p.LocalID, p => p.CollisionScore); |
713 | } | 713 | } |
714 | 714 | ||
715 | return topColliders; | 715 | return topColliders; |