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authorRobert Adams2013-06-10 14:12:45 -0700
committerRobert Adams2013-06-10 14:12:45 -0700
commit795acaa6aa8e32ad0281226208a6b1bbc2292bf5 (patch)
tree1f70c5072960f50233cab5d6942f96620d5df4ed /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentRemove Temporary from use to shortcut asset stores. The Local property (diff)
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BulletSim: add failure flag for meshing failure vs asset fetch failure
so error messages make more sense. Change some BulletSim status log messages from WARN to INFO. Update TODO list.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 423c389..dec6b6f 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -249,7 +249,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
249 TerrainManager.CreateInitialGroundPlaneAndTerrain(); 249 TerrainManager.CreateInitialGroundPlaneAndTerrain();
250 250
251 // Put some informational messages into the log file. 251 // Put some informational messages into the log file.
252 m_log.WarnFormat("{0} Linksets implemented with {1}", LogHeader, (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation); 252 m_log.InfoFormat("{0} Linksets implemented with {1}", LogHeader, (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation);
253 253
254 InTaintTime = false; 254 InTaintTime = false;
255 m_initialized = true; 255 m_initialized = true;
@@ -374,7 +374,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
374 } 374 }
375 else 375 else
376 { 376 {
377 m_log.WarnFormat("{0} Selected bullet engine {1} -> {2}/{3}", LogHeader, engineName, ret.BulletEngineName, ret.BulletEngineVersion); 377 m_log.InfoFormat("{0} Selected bullet engine {1} -> {2}/{3}", LogHeader, engineName, ret.BulletEngineName, ret.BulletEngineVersion);
378 } 378 }
379 379
380 return ret; 380 return ret;