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author | Robert Adams | 2012-10-22 08:23:21 -0700 |
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committer | Robert Adams | 2012-10-22 22:24:44 -0700 |
commit | 65c131c4a362bed347a6240184ce40b9ddeaaae1 (patch) | |
tree | 6bdd686e45de05c7ef1be879b23161e9e9cd24e1 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. (diff) | |
download | opensim-SC-65c131c4a362bed347a6240184ce40b9ddeaaae1.zip opensim-SC-65c131c4a362bed347a6240184ce40b9ddeaaae1.tar.gz opensim-SC-65c131c4a362bed347a6240184ce40b9ddeaaae1.tar.bz2 opensim-SC-65c131c4a362bed347a6240184ce40b9ddeaaae1.tar.xz |
BulletSim: remove trailing spaces to make git happy.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 6621d39..233f1ca 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -320,7 +320,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
320 | { | 320 | { |
321 | m_log.Debug("[BULLETS UNMANAGED]:" + msg); | 321 | m_log.Debug("[BULLETS UNMANAGED]:" + msg); |
322 | } | 322 | } |
323 | 323 | ||
324 | // Called directly from unmanaged code so don't do much | 324 | // Called directly from unmanaged code so don't do much |
325 | private void BulletLoggerPhysLog(string msg) | 325 | private void BulletLoggerPhysLog(string msg) |
326 | { | 326 | { |
@@ -545,7 +545,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
545 | } | 545 | } |
546 | 546 | ||
547 | // This is a kludge to get avatar movement updates. | 547 | // This is a kludge to get avatar movement updates. |
548 | // The simulator expects collisions for avatars even if there are have been no collisions. | 548 | // The simulator expects collisions for avatars even if there are have been no collisions. |
549 | // The event updates avatar animations and stuff. | 549 | // The event updates avatar animations and stuff. |
550 | // If you fix avatar animation updates, remove this overhead and let normal collision processing happen. | 550 | // If you fix avatar animation updates, remove this overhead and let normal collision processing happen. |
551 | foreach (BSPhysObject bsp in m_avatars) | 551 | foreach (BSPhysObject bsp in m_avatars) |