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authorMelanie2013-05-16 21:59:14 +0100
committerMelanie2013-05-16 21:59:14 +0100
commit42c82b564ea0fe58376bffae2731bcedf4b842c7 (patch)
tree7ed5d564f320c1dcf6b709a1436b584a59e74a5e /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentMerge branch 'master' into careminster (diff)
parentminor: remove long commented out scene cache clearing code in EntityTransferM... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index a4a8794..3f407ce 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -318,8 +318,12 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
318 ret = new BSAPIXNA(engineName, this); 318 ret = new BSAPIXNA(engineName, this);
319 // Disable some features that are not implemented in BulletXNA 319 // Disable some features that are not implemented in BulletXNA
320 m_log.InfoFormat("{0} Disabling some physics features not implemented by BulletXNA", LogHeader); 320 m_log.InfoFormat("{0} Disabling some physics features not implemented by BulletXNA", LogHeader);
321 m_log.InfoFormat("{0} Disabling ShouldUseBulletHACD", LogHeader);
321 BSParam.ShouldUseBulletHACD = false; 322 BSParam.ShouldUseBulletHACD = false;
323 m_log.InfoFormat("{0} Disabling ShouldUseSingleConvexHullForPrims", LogHeader);
322 BSParam.ShouldUseSingleConvexHullForPrims = false; 324 BSParam.ShouldUseSingleConvexHullForPrims = false;
325 m_log.InfoFormat("{0} Setting terrain implimentation to Heightmap", LogHeader);
326 BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap;
323 break; 327 break;
324 } 328 }
325 329