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author | Robert Adams | 2012-12-02 20:45:46 -0800 |
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committer | Robert Adams | 2012-12-03 07:59:52 -0800 |
commit | 2586bab2dde141c4d01c81c54291394ba07b1ee7 (patch) | |
tree | 9bb4d949de41d2c634e861fdcce6b4c6a5390bc0 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | BulletSim: begin tracking a TODO list. There just are so many things to remem... (diff) | |
download | opensim-SC-2586bab2dde141c4d01c81c54291394ba07b1ee7.zip opensim-SC-2586bab2dde141c4d01c81c54291394ba07b1ee7.tar.gz opensim-SC-2586bab2dde141c4d01c81c54291394ba07b1ee7.tar.bz2 opensim-SC-2586bab2dde141c4d01c81c54291394ba07b1ee7.tar.xz |
BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 5e70a23..17cc7b4 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -96,6 +96,9 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
96 | public long SimulationStep { get { return m_simulationStep; } } | 96 | public long SimulationStep { get { return m_simulationStep; } } |
97 | private int m_taintsToProcessPerStep; | 97 | private int m_taintsToProcessPerStep; |
98 | 98 | ||
99 | public delegate void PreStepAction(float timeStep); | ||
100 | public event PreStepAction BeforeStep; | ||
101 | |||
99 | // A value of the time now so all the collision and update routines do not have to get their own | 102 | // A value of the time now so all the collision and update routines do not have to get their own |
100 | // Set to 'now' just before all the prims and actors are called for collisions and updates | 103 | // Set to 'now' just before all the prims and actors are called for collisions and updates |
101 | public int SimulationNowTime { get; private set; } | 104 | public int SimulationNowTime { get; private set; } |
@@ -487,8 +490,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
487 | ProcessTaints(); | 490 | ProcessTaints(); |
488 | 491 | ||
489 | // Some of the prims operate with special vehicle properties | 492 | // Some of the prims operate with special vehicle properties |
490 | ProcessVehicles(timeStep); | 493 | DoPreStepActions(timeStep); |
491 | ProcessTaints(); // the vehicles might have added taints | 494 | |
495 | // the prestep actions might have added taints | ||
496 | ProcessTaints(); | ||
492 | 497 | ||
493 | // step the physical world one interval | 498 | // step the physical world one interval |
494 | m_simulationStep++; | 499 | m_simulationStep++; |
@@ -907,6 +912,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
907 | } | 912 | } |
908 | } | 913 | } |
909 | 914 | ||
915 | private void DoPreStepActions(float timeStep) | ||
916 | { | ||
917 | ProcessVehicles(timeStep); | ||
918 | |||
919 | PreStepAction actions = BeforeStep; | ||
920 | if (actions != null) | ||
921 | actions(timeStep); | ||
922 | |||
923 | } | ||
924 | |||
910 | // Some prims have extra vehicle actions | 925 | // Some prims have extra vehicle actions |
911 | // Called at taint time! | 926 | // Called at taint time! |
912 | private void ProcessVehicles(float timeStep) | 927 | private void ProcessVehicles(float timeStep) |