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author | Melanie | 2012-12-26 01:16:08 +0000 |
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committer | Melanie | 2012-12-26 01:16:08 +0000 |
commit | 258588d5b5ad4757a793da238a3cc674656ee886 (patch) | |
tree | 218d854f02254892bc2ecda2fa9a6541f1986883 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | Revert "Whitespace change to trigger ircbot" (diff) | |
parent | BulletSim: Rename some of the interface structures (BulletWorld, ...) (diff) | |
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Merge branch 'master' into careminster
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index e8e0d50..0022e45 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -74,7 +74,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
74 | 74 | ||
75 | public IMesher mesher; | 75 | public IMesher mesher; |
76 | public uint WorldID { get; private set; } | 76 | public uint WorldID { get; private set; } |
77 | public BulletSim World { get; private set; } | 77 | public BulletWorld World { get; private set; } |
78 | 78 | ||
79 | // All the constraints that have been allocated in this instance. | 79 | // All the constraints that have been allocated in this instance. |
80 | public BSConstraintCollection Constraints { get; private set; } | 80 | public BSConstraintCollection Constraints { get; private set; } |
@@ -242,7 +242,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
242 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 242 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); |
243 | 243 | ||
244 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); | 244 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); |
245 | World = new BulletSim(0, this, BulletSimAPI.Initialize2(worldExtent, m_paramsHandle.AddrOfPinnedObject(), | 245 | World = new BulletWorld(0, this, BulletSimAPI.Initialize2(worldExtent, m_paramsHandle.AddrOfPinnedObject(), |
246 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), | 246 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), |
247 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject(), | 247 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject(), |
248 | m_DebugLogCallbackHandle)); | 248 | m_DebugLogCallbackHandle)); |