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authorRobert Adams2013-07-17 10:19:44 -0700
committerRobert Adams2013-07-17 10:19:44 -0700
commit2c8bf4aaa66a4cc9fc8fd9f89825e7cd1b43f3d6 (patch)
tree229303841ec7a044c3724e64a352d1d26505eb5c /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentRemoved the MapItems thread. Redirected the map items requests to the service... (diff)
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BulletSim: fix small bug where everything looked like it was colliding
before the first simulator step.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 214271b..41aca3b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -97,6 +97,9 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
97 97
98 internal long m_simulationStep = 0; // The current simulation step. 98 internal long m_simulationStep = 0; // The current simulation step.
99 public long SimulationStep { get { return m_simulationStep; } } 99 public long SimulationStep { get { return m_simulationStep; } }
100 // A number to use for SimulationStep that is probably not any step value
101 // Used by the collision code (which remembers the step when a collision happens) to remember not any simulation step.
102 public static long NotASimulationStep = -1234;
100 103
101 internal float LastTimeStep { get; private set; } // The simulation time from the last invocation of Simulate() 104 internal float LastTimeStep { get; private set; } // The simulation time from the last invocation of Simulate()
102 105