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authorRobert Adams2012-07-12 11:29:45 -0700
committerRobert Adams2012-07-20 14:02:22 -0700
commitf9913b6ef7e7f18075e1e42ed5e347ce2a8b8ef5 (patch)
tree4fd98992014819aaede4a53243ab35324b0f1fea /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentAs per opensim-dev mailing list discussion, extend llGetDetectedType() to ret... (diff)
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BulletSim: Add detailed and voluminous debug logging that is enabled
with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs53
1 files changed, 34 insertions, 19 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 417cb5f..eb1d798 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -72,6 +72,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters
72 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 72 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
73 private static readonly string LogHeader = "[BULLETS SCENE]"; 73 private static readonly string LogHeader = "[BULLETS SCENE]";
74 74
75 private void DebugLog(string mm, params Object[] xx) { if (shouldDebugLog) m_log.DebugFormat(mm, xx); }
76
75 public string BulletSimVersion = "?"; 77 public string BulletSimVersion = "?";
76 78
77 private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); 79 private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>();
@@ -147,6 +149,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters
147 ConfigurationParameters[] m_params; 149 ConfigurationParameters[] m_params;
148 GCHandle m_paramsHandle; 150 GCHandle m_paramsHandle;
149 151
152 public bool shouldDebugLog { get; private set; }
153
150 private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; 154 private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle;
151 155
152 public BSScene(string identifier) 156 public BSScene(string identifier)
@@ -209,6 +213,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
209 m_meshLOD = 8f; 213 m_meshLOD = 8f;
210 m_sculptLOD = 32f; 214 m_sculptLOD = 32f;
211 215
216 shouldDebugLog = false;
212 m_detailedStatsStep = 0; // disabled 217 m_detailedStatsStep = 0; // disabled
213 218
214 m_maxSubSteps = 10; 219 m_maxSubSteps = 10;
@@ -261,7 +266,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters
261 _meshSculptedPrim = pConfig.GetBoolean("MeshSculptedPrim", _meshSculptedPrim); 266 _meshSculptedPrim = pConfig.GetBoolean("MeshSculptedPrim", _meshSculptedPrim);
262 _forceSimplePrimMeshing = pConfig.GetBoolean("ForceSimplePrimMeshing", _forceSimplePrimMeshing); 267 _forceSimplePrimMeshing = pConfig.GetBoolean("ForceSimplePrimMeshing", _forceSimplePrimMeshing);
263 268
269 shouldDebugLog = pConfig.GetBoolean("ShouldDebugLog", shouldDebugLog);
264 m_detailedStatsStep = pConfig.GetInt("DetailedStatsStep", m_detailedStatsStep); 270 m_detailedStatsStep = pConfig.GetInt("DetailedStatsStep", m_detailedStatsStep);
271
265 m_meshLOD = pConfig.GetFloat("MeshLevelOfDetail", m_meshLOD); 272 m_meshLOD = pConfig.GetFloat("MeshLevelOfDetail", m_meshLOD);
266 m_sculptLOD = pConfig.GetFloat("SculptLevelOfDetail", m_sculptLOD); 273 m_sculptLOD = pConfig.GetFloat("SculptLevelOfDetail", m_sculptLOD);
267 274
@@ -347,34 +354,42 @@ public class BSScene : PhysicsScene, IPhysicsParameters
347 public override void RemoveAvatar(PhysicsActor actor) 354 public override void RemoveAvatar(PhysicsActor actor)
348 { 355 {
349 // m_log.DebugFormat("{0}: RemoveAvatar", LogHeader); 356 // m_log.DebugFormat("{0}: RemoveAvatar", LogHeader);
350 if (actor is BSCharacter) 357 BSCharacter bsactor = actor as BSCharacter;
351 { 358 if (bsactor != null)
352 ((BSCharacter)actor).Destroy();
353 }
354 try
355 { 359 {
356 lock (m_avatars) m_avatars.Remove(actor.LocalID); 360 try
357 } 361 {
358 catch (Exception e) 362 lock (m_avatars) m_avatars.Remove(actor.LocalID);
359 { 363 }
360 m_log.WarnFormat("{0}: Attempt to remove avatar that is not in physics scene: {1}", LogHeader, e); 364 catch (Exception e)
365 {
366 m_log.WarnFormat("{0}: Attempt to remove avatar that is not in physics scene: {1}", LogHeader, e);
367 }
368 bsactor.Destroy();
369 // bsactor.dispose();
361 } 370 }
362 } 371 }
363 372
364 public override void RemovePrim(PhysicsActor prim) 373 public override void RemovePrim(PhysicsActor prim)
365 { 374 {
366 // m_log.DebugFormat("{0}: RemovePrim", LogHeader); 375 BSPrim bsprim = prim as BSPrim;
367 if (prim is BSPrim) 376 if (bsprim != null)
368 {
369 ((BSPrim)prim).Destroy();
370 }
371 try
372 { 377 {
373 lock (m_prims) m_prims.Remove(prim.LocalID); 378 m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID);
379 try
380 {
381 lock (m_prims) m_prims.Remove(bsprim.LocalID);
382 }
383 catch (Exception e)
384 {
385 m_log.ErrorFormat("{0}: Attempt to remove prim that is not in physics scene: {1}", LogHeader, e);
386 }
387 bsprim.Destroy();
388 // bsprim.dispose();
374 } 389 }
375 catch (Exception e) 390 else
376 { 391 {
377 m_log.WarnFormat("{0}: Attempt to remove prim that is not in physics scene: {1}", LogHeader, e); 392 m_log.ErrorFormat("{0}: Attempt to remove prim that is not a BSPrim type.", LogHeader);
378 } 393 }
379 } 394 }
380 395