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author | Robert Adams | 2013-08-01 17:43:06 -0700 |
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committer | Robert Adams | 2013-08-02 09:47:12 -0700 |
commit | 24df15dab7befd50f7a45eb54f001e6e481f0ec4 (patch) | |
tree | f3502a9782d68848c00fe3cb9b4b2a04dfa91f61 /OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |
parent | BulletSim: add BSLinkInfo structure to remember link specific information (diff) | |
download | opensim-SC-24df15dab7befd50f7a45eb54f001e6e481f0ec4.zip opensim-SC-24df15dab7befd50f7a45eb54f001e6e481f0ec4.tar.gz opensim-SC-24df15dab7befd50f7a45eb54f001e6e481f0ec4.tar.bz2 opensim-SC-24df15dab7befd50f7a45eb54f001e6e481f0ec4.tar.xz |
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 2f392da..c565998 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -233,5 +233,35 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
233 | base.HasSomeCollision = value; | 233 | base.HasSomeCollision = value; |
234 | } | 234 | } |
235 | } | 235 | } |
236 | |||
237 | // Convert the existing linkset of this prim into a new type. | ||
238 | public bool ConvertLinkset(BSLinkset.LinksetImplementation newType) | ||
239 | { | ||
240 | bool ret = false; | ||
241 | if (LinksetType != newType) | ||
242 | { | ||
243 | BSLinkset oldLinkset = Linkset; | ||
244 | BSLinkset newLinkset = BSLinkset.Factory(PhysScene, this); | ||
245 | |||
246 | // Pick up any physical dependencies this linkset might have in the physics engine. | ||
247 | oldLinkset.RemoveDependencies(this); | ||
248 | |||
249 | // Copy the linkset children from the old linkset to the new (will be a new instance from the factory) | ||
250 | oldLinkset.ForEachLinkInfo((li) => | ||
251 | { | ||
252 | oldLinkset.RemoveMeFromLinkset(li.member); | ||
253 | newLinkset.AddMeToLinkset(li.member); | ||
254 | li.member.Linkset = newLinkset; | ||
255 | return false; | ||
256 | }); | ||
257 | |||
258 | this.Linkset = newLinkset; | ||
259 | |||
260 | // Force the shape and linkset to get reconstructed | ||
261 | newLinkset.Refresh(this); | ||
262 | this.ForceBodyShapeRebuild(true); | ||
263 | } | ||
264 | return ret; | ||
265 | } | ||
236 | } | 266 | } |
237 | } | 267 | } |