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author | Robert Adams | 2013-04-23 18:31:12 -0700 |
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committer | Robert Adams | 2013-04-23 18:31:12 -0700 |
commit | 522ab85045066cb58bb76881032adab7cc6a2d68 (patch) | |
tree | ed9343f819b4c4e08adafdc44c2fbbfdd33e41fe /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | revert CSJ2K.dll to version in use prior to commit d4fa2c69ed2895dcab76e0df1b... (diff) | |
download | opensim-SC-522ab85045066cb58bb76881032adab7cc6a2d68.zip opensim-SC-522ab85045066cb58bb76881032adab7cc6a2d68.tar.gz opensim-SC-522ab85045066cb58bb76881032adab7cc6a2d68.tar.bz2 opensim-SC-522ab85045066cb58bb76881032adab7cc6a2d68.tar.xz |
BulletSim: improve avatar stair walking up. Add more parameters to control force
of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 3423d2e..4bc266b 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -69,12 +69,17 @@ public class BSPrim : BSPhysObject | |||
69 | 69 | ||
70 | private int CrossingFailures { get; set; } | 70 | private int CrossingFailures { get; set; } |
71 | 71 | ||
72 | // Keep a handle to the vehicle actor so it is easy to set parameters on same. | ||
72 | public BSDynamics VehicleActor; | 73 | public BSDynamics VehicleActor; |
73 | public const string VehicleActorName = "BasicVehicle"; | 74 | public const string VehicleActorName = "BasicVehicle"; |
74 | 75 | ||
76 | // Parameters for the hover actor | ||
75 | public const string HoverActorName = "HoverActor"; | 77 | public const string HoverActorName = "HoverActor"; |
78 | // Parameters for the axis lock actor | ||
76 | public const String LockedAxisActorName = "BSPrim.LockedAxis"; | 79 | public const String LockedAxisActorName = "BSPrim.LockedAxis"; |
80 | // Parameters for the move to target actor | ||
77 | public const string MoveToTargetActorName = "MoveToTargetActor"; | 81 | public const string MoveToTargetActorName = "MoveToTargetActor"; |
82 | // Parameters for the setForce and setTorque actors | ||
78 | public const string SetForceActorName = "SetForceActor"; | 83 | public const string SetForceActorName = "SetForceActor"; |
79 | public const string SetTorqueActorName = "SetTorqueActor"; | 84 | public const string SetTorqueActorName = "SetTorqueActor"; |
80 | 85 | ||