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authorRobert Adams2013-05-03 15:46:35 -0700
committerRobert Adams2013-05-06 13:32:22 -0700
commitf9fb1484aa00f8bfadead06ce71d004502fb564e (patch)
treea8af22458ad7f191a9736ce0531fbf30c5d4987b /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentAdded new method to Remote Admin for reloading the estate settings. This is m... (diff)
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BulletSim: extend BSActorLockAxis to allow locking linear movement in
addition to angular movement. Not enabled by anything yet.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index d3f3475..f5b0361 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -256,9 +256,9 @@ public class BSPrim : BSPhysObject
256 if (axis.X != 1) locking.X = 0f; 256 if (axis.X != 1) locking.X = 0f;
257 if (axis.Y != 1) locking.Y = 0f; 257 if (axis.Y != 1) locking.Y = 0f;
258 if (axis.Z != 1) locking.Z = 0f; 258 if (axis.Z != 1) locking.Z = 0f;
259 LockedAxis = locking; 259 LockedAngularAxis = locking;
260 260
261 EnableActor(LockedAxis != LockedAxisFree, LockedAxisActorName, delegate() 261 EnableActor(LockedAngularAxis != LockedAxisFree, LockedAxisActorName, delegate()
262 { 262 {
263 return new BSActorLockAxis(PhysScene, this, LockedAxisActorName); 263 return new BSActorLockAxis(PhysScene, this, LockedAxisActorName);
264 }); 264 });