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author | Robert Adams | 2014-10-02 18:45:36 -0700 |
---|---|---|
committer | Robert Adams | 2014-11-30 19:52:58 -0800 |
commit | cf85ade81e38e692fe99c71386ab2c306ab77319 (patch) | |
tree | ba8dd76e62a4a989ae46f02dfe028ef0ee3d37fd /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | A little more cleaning of config files. (diff) | |
download | opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.zip opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.gz opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.bz2 opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.xz |
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 42 |
1 files changed, 39 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 27ee5ac..c88a5c2 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -141,6 +141,18 @@ public class BSPrim : BSPhysObject | |||
141 | public override bool Stopped { | 141 | public override bool Stopped { |
142 | get { return false; } | 142 | get { return false; } |
143 | } | 143 | } |
144 | |||
145 | public override bool IsIncomplete { | ||
146 | get { | ||
147 | return ShapeRebuildScheduled; | ||
148 | } | ||
149 | } | ||
150 | |||
151 | // 'true' if this object's shape is in need of a rebuild and a rebuild has been queued. | ||
152 | // The prim is still available but its underlying shape will change soon. | ||
153 | // This is protected by a 'lock(this)'. | ||
154 | public bool ShapeRebuildScheduled { get; protected set; } | ||
155 | |||
144 | public override OMV.Vector3 Size { | 156 | public override OMV.Vector3 Size { |
145 | get { return _size; } | 157 | get { return _size; } |
146 | set { | 158 | set { |
@@ -159,13 +171,37 @@ public class BSPrim : BSPhysObject | |||
159 | ForceBodyShapeRebuild(false); | 171 | ForceBodyShapeRebuild(false); |
160 | } | 172 | } |
161 | } | 173 | } |
174 | // Cause the body and shape of the prim to be rebuilt if necessary. | ||
175 | // If there are no changes required, this is quick and does not make changes to the prim. | ||
176 | // If rebuilding is necessary (like changing from static to physical), that will happen. | ||
177 | // The 'ShapeRebuildScheduled' tells any checker that the body/shape may change shortly. | ||
178 | // The return parameter is not used by anyone. | ||
162 | public override bool ForceBodyShapeRebuild(bool inTaintTime) | 179 | public override bool ForceBodyShapeRebuild(bool inTaintTime) |
163 | { | 180 | { |
164 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.ForceBodyShapeRebuild", delegate() | 181 | if (inTaintTime) |
165 | { | 182 | { |
183 | // If called in taint time, do the operation immediately | ||
166 | _mass = CalculateMass(); // changing the shape changes the mass | 184 | _mass = CalculateMass(); // changing the shape changes the mass |
167 | CreateGeomAndObject(true); | 185 | CreateGeomAndObject(true); |
168 | }); | 186 | } |
187 | else | ||
188 | { | ||
189 | lock (this) | ||
190 | { | ||
191 | // If a rebuild is not already in the queue | ||
192 | if (!ShapeRebuildScheduled) | ||
193 | { | ||
194 | // Remember that a rebuild is queued -- this is used to flag an incomplete object | ||
195 | ShapeRebuildScheduled = true; | ||
196 | PhysScene.TaintedObject(LocalID, "BSPrim.ForceBodyShapeRebuild", delegate() | ||
197 | { | ||
198 | _mass = CalculateMass(); // changing the shape changes the mass | ||
199 | CreateGeomAndObject(true); | ||
200 | ShapeRebuildScheduled = false; | ||
201 | }); | ||
202 | } | ||
203 | } | ||
204 | } | ||
169 | return true; | 205 | return true; |
170 | } | 206 | } |
171 | public override bool Grabbed { | 207 | public override bool Grabbed { |