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authorRobert Adams2013-02-26 11:32:01 -0800
committerRobert Adams2013-02-26 11:32:01 -0800
commitbf9132e1c7a1ddaf291101f60f43c0cbd0f53662 (patch)
treecf9c78ff1ec7e6ead375f93c31d8ce7c5d262ebd /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: tweeks to make avatar jump work better. (diff)
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BulletSim: fix crash around race condition when a mesh asset cannot
be fetched. Update TODO list.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 4dff927..8f660c4 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -470,7 +470,7 @@ public class BSPrim : BSPhysObject
470 // Note that this does not change _mass! 470 // Note that this does not change _mass!
471 public override void UpdatePhysicalMassProperties(float physMass, bool inWorld) 471 public override void UpdatePhysicalMassProperties(float physMass, bool inWorld)
472 { 472 {
473 if (PhysBody.HasPhysicalBody) 473 if (PhysBody.HasPhysicalBody && PhysShape.HasPhysicalShape)
474 { 474 {
475 if (IsStatic) 475 if (IsStatic)
476 { 476 {