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authorRobert Adams2013-04-08 06:27:01 -0700
committerRobert Adams2013-04-08 06:27:45 -0700
commit99f39836a1879a807bb7d6bf5bf793c3a99584c4 (patch)
tree9bd5c4957f508a32aaf7fbff708d952fbe242261 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: clean up actor code so routines use the same coding pattern. (diff)
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BulletSim: moving comments around. No functional change.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 16c7a90..3423d2e 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1514,16 +1514,8 @@ public class BSPrim : BSPhysObject
1514 LastEntityProperties = CurrentEntityProperties; 1514 LastEntityProperties = CurrentEntityProperties;
1515 CurrentEntityProperties = entprop; 1515 CurrentEntityProperties = entprop;
1516 1516
1517 // Note that BSPrim can be overloaded by BSPrimLinkable which controls updates from root and children prims.
1517 base.RequestPhysicsterseUpdate(); 1518 base.RequestPhysicsterseUpdate();
1518 /*
1519 else
1520 {
1521 // For debugging, report the movement of children
1522 DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
1523 LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
1524 entprop.Acceleration, entprop.RotationalVelocity);
1525 }
1526 */
1527 } 1519 }
1528} 1520}
1529} 1521}