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authorRobert Adams2012-08-25 23:18:46 -0700
committerRobert Adams2012-08-31 11:41:18 -0700
commit7c140570db3b01eb83efc0d42a47715d3047e376 (patch)
treeb077012e0c00cc7bb07f6e81e07359e14ffd2721 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... (diff)
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BulletSim: Changes to terrain storage and management so mega-regions work.
Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 036fd4f..6bfce5c 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -377,7 +377,7 @@ public sealed class BSPrim : BSPhysObject
377 377
378 // Called each simulation step to advance vehicle characteristics. 378 // Called each simulation step to advance vehicle characteristics.
379 // Called from Scene when doing simulation step so we're in taint processing time. 379 // Called from Scene when doing simulation step so we're in taint processing time.
380 public void StepVehicle(float timeStep) 380 public override void StepVehicle(float timeStep)
381 { 381 {
382 if (IsPhysical) 382 if (IsPhysical)
383 _vehicle.Step(timeStep); 383 _vehicle.Step(timeStep);