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authorMelanie2013-01-16 01:13:14 +0000
committerMelanie2013-01-16 01:13:14 +0000
commit70fa41863d1f2291d439592682b8d9fa78fa0f06 (patch)
tree623b693af0ceec2e5b0cda8d265b8139c757627b /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentMerge commit '7978b349bd400d14b7ecd4f8274af1921f435fee' into careminster (diff)
parentMerge branch 'master' of /home/opensim/var/repo/opensim (diff)
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Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index e5f7ab7..79fe632 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -379,7 +379,7 @@ public sealed class BSPrim : BSPhysObject
379 // If the object is below ground it just has to be moved up because pushing will 379 // If the object is below ground it just has to be moved up because pushing will
380 // not get it through the terrain 380 // not get it through the terrain
381 _position.Z = targetHeight; 381 _position.Z = targetHeight;
382 if (!inTaintTime) 382 if (inTaintTime)
383 ForcePosition = _position; 383 ForcePosition = _position;
384 ret = true; 384 ret = true;
385 } 385 }