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author | Melanie | 2013-05-30 21:48:09 +0100 |
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committer | Melanie | 2013-05-30 21:48:09 +0100 |
commit | 669fa3ff9ab911dc7ee686b47e49a65f67a0a809 (patch) | |
tree | 6ea7f58cc6365595281f823f3994d2d22299ee40 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Try caching the user name for a new agent earlier on in the process of establ... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index f5b0361..e11e365 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -511,7 +511,10 @@ public class BSPrim : BSPhysObject | |||
511 | 511 | ||
512 | PhysScene.TaintedObject("setVehicleType", delegate() | 512 | PhysScene.TaintedObject("setVehicleType", delegate() |
513 | { | 513 | { |
514 | ZeroMotion(true /* inTaintTime */); | 514 | // Some vehicle scripts change vehicle type on the fly as an easy way to |
515 | // change all the parameters. Like a plane changing to CAR when on the | ||
516 | // ground. In this case, don't want to zero motion. | ||
517 | // ZeroMotion(true /* inTaintTime */); | ||
515 | VehicleActor.ProcessTypeChange(type); | 518 | VehicleActor.ProcessTypeChange(type); |
516 | ActivateIfPhysical(false); | 519 | ActivateIfPhysical(false); |
517 | }); | 520 | }); |