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author | Robert Adams | 2012-09-14 11:11:43 -0700 |
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committer | Robert Adams | 2012-09-15 15:31:59 -0700 |
commit | dcb94b8a242dff0f3a33f084565af49d6582f663 (patch) | |
tree | 9a076b3dc225720c441dec9b5a617095ac1e91a6 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | BulletSim: Remove calculation and passing of unused collied object type. (diff) | |
download | opensim-SC-dcb94b8a242dff0f3a33f084565af49d6582f663.zip opensim-SC-dcb94b8a242dff0f3a33f084565af49d6582f663.tar.gz opensim-SC-dcb94b8a242dff0f3a33f084565af49d6582f663.tar.bz2 opensim-SC-dcb94b8a242dff0f3a33f084565af49d6582f663.tar.xz |
BulletSim: remove timeStep parameter from calls for vehicle parameter setting. There is no reason these should be using the simulation time interval for parameter calculation.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 6827be0..d97231c 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -346,7 +346,7 @@ public sealed class BSPrim : BSPhysObject | |||
346 | { | 346 | { |
347 | // Done at taint time so we're sure the physics engine is not using the variables | 347 | // Done at taint time so we're sure the physics engine is not using the variables |
348 | // Vehicle code changes the parameters for this vehicle type. | 348 | // Vehicle code changes the parameters for this vehicle type. |
349 | _vehicle.ProcessTypeChange(type, Scene.LastSimulatedTimestep); | 349 | _vehicle.ProcessTypeChange(type); |
350 | // Tell the scene about the vehicle so it will get processing each frame. | 350 | // Tell the scene about the vehicle so it will get processing each frame. |
351 | _scene.VehicleInSceneTypeChanged(this, type); | 351 | _scene.VehicleInSceneTypeChanged(this, type); |
352 | }); | 352 | }); |
@@ -356,14 +356,14 @@ public sealed class BSPrim : BSPhysObject | |||
356 | { | 356 | { |
357 | _scene.TaintedObject("BSPrim.VehicleFloatParam", delegate() | 357 | _scene.TaintedObject("BSPrim.VehicleFloatParam", delegate() |
358 | { | 358 | { |
359 | _vehicle.ProcessFloatVehicleParam((Vehicle)param, value, _scene.LastSimulatedTimestep); | 359 | _vehicle.ProcessFloatVehicleParam((Vehicle)param, value); |
360 | }); | 360 | }); |
361 | } | 361 | } |
362 | public override void VehicleVectorParam(int param, OMV.Vector3 value) | 362 | public override void VehicleVectorParam(int param, OMV.Vector3 value) |
363 | { | 363 | { |
364 | _scene.TaintedObject("BSPrim.VehicleVectorParam", delegate() | 364 | _scene.TaintedObject("BSPrim.VehicleVectorParam", delegate() |
365 | { | 365 | { |
366 | _vehicle.ProcessVectorVehicleParam((Vehicle)param, value, _scene.LastSimulatedTimestep); | 366 | _vehicle.ProcessVectorVehicleParam((Vehicle)param, value); |
367 | }); | 367 | }); |
368 | } | 368 | } |
369 | public override void VehicleRotationParam(int param, OMV.Quaternion rotation) | 369 | public override void VehicleRotationParam(int param, OMV.Quaternion rotation) |