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author | Robert Adams | 2013-03-31 22:06:02 -0700 |
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committer | Robert Adams | 2013-03-31 22:19:43 -0700 |
commit | 933ac607468fb160636af601ce83ee1011794ec3 (patch) | |
tree | f3967455395612e24e322da6938072f7be4c901e /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | BulletSim: start the renaming of local variables to m_ form to match the Open... (diff) | |
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BulletSim: not quite functional axis lock code.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index ec78fdc..e56276a 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -274,10 +274,10 @@ public class BSPrim : BSPhysObject | |||
274 | { | 274 | { |
275 | PhysicsScene.TaintedObject("BSPrim.LockAngularMotion", delegate() | 275 | PhysicsScene.TaintedObject("BSPrim.LockAngularMotion", delegate() |
276 | { | 276 | { |
277 | DetailLog("{0},BSPrim.LockAngularMotion,taint,registeringLockAxisActor", LocalID); | ||
278 | // If there is not already an axis locker, make one | 277 | // If there is not already an axis locker, make one |
279 | if (!PhysicalActors.HasActor(LockedAxisActorName)) | 278 | if (!PhysicalActors.HasActor(LockedAxisActorName)) |
280 | { | 279 | { |
280 | DetailLog("{0},BSPrim.LockAngularMotion,taint,registeringLockAxisActor", LocalID); | ||
281 | PhysicalActors.Add(LockedAxisActorName, new BSActorLockAxis(PhysicsScene, this, LockedAxisActorName)); | 281 | PhysicalActors.Add(LockedAxisActorName, new BSActorLockAxis(PhysicsScene, this, LockedAxisActorName)); |
282 | } | 282 | } |
283 | UpdatePhysicalParameters(); | 283 | UpdatePhysicalParameters(); |