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authorRobert Adams2013-01-25 10:17:20 -0800
committerRobert Adams2013-01-27 12:50:04 -0800
commitc44a8e9f925c0195c4754c5e763af06dae657b53 (patch)
tree36bf371e99fb977be94c40a8d6998aaa5180a03c /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentPrevent items being destroyed by rename operations. Renaming of a wearable also (diff)
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BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 8b00a33..99903f5 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -527,9 +527,15 @@ public sealed class BSPrim : BSPhysObject
527 527
528 // If an active vehicle, register the vehicle code to be called before each step 528 // If an active vehicle, register the vehicle code to be called before each step
529 if (_vehicle.Type == Vehicle.TYPE_NONE) 529 if (_vehicle.Type == Vehicle.TYPE_NONE)
530 {
530 UnRegisterPreStepAction("BSPrim.Vehicle", LocalID); 531 UnRegisterPreStepAction("BSPrim.Vehicle", LocalID);
532 PhysicsScene.AfterStep -= _vehicle.PostStep;
533 }
531 else 534 else
535 {
532 RegisterPreStepAction("BSPrim.Vehicle", LocalID, _vehicle.Step); 536 RegisterPreStepAction("BSPrim.Vehicle", LocalID, _vehicle.Step);
537 PhysicsScene.AfterStep += _vehicle.PostStep;
538 }
533 }); 539 });
534 } 540 }
535 } 541 }